This mod will improve the immersion of the game by removing some parts of the user interface.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special thanks to: Queerthulhu / The Crone - the creator Deca.
Donation Points system
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Changelogs
Version 2.2
Updated to work with Dangerous Experiments Update
Version 2.1
Updated to work with May patch
Version 2.0
Fixed to work with latest patch
Version 1.9
Removed the "Press X to cycle" and zoom help from binoculars.
Version 1.8
Updated for FNIX Rising
Added Gas mask transparency
Version 1.7
Updated for January patch
Version 1.6
Updated for November patch, DLC and hotfix
Version 1.5.1
some versions had incorrect names, re uploaded all of them so hopefully they are correct now. no changes to the actual files.
Version 1.5
Updated for October patch
Fix for reappearing compass after using binoculars
The popup and sound when escaping combat is also removed, same way as when you enter combat.
Version 1.4
Updated for august patch, removed alternative versions that was no longer needed and added a few others.
Version 1.3
Updated all versions to include changes from the latest patch, also added more versions.
Version 1.2
Removed Compass (optional)
Version 1.1
Removed Hit indicators
Added the option to hide the crosshair or use a dot instead.
Removed "Entered combat" popup
Added alternative downloads for different combinations of settings.
Version 1.0
First version
When updating always delete the old files, don't just replace. Sometimes files will change name and you would be left with old files that could cause bugs.
I am no longer actively playing the game, so if the mod breaks or you have issues send a pm. I don't monitor the comments as much.
::Description::
The goal of this mod is to improve immersion in Generation Zero by removing some parts of the user interface. Now you get to rely on your sight, wits, and the excellent sound design of Avalanche Studio instead of a magic arrow.
This mod has been designed to work alongside my Clear vision, but i choose to split them up based on visual changes and gameplay changes. So if you also want to remove intrusive graphical elements such as depth of field, lens dirt and more, check out: https://www.nexusmods.com/generationzero/mods/6
::Features::
Hidden stealth / alert indicator.This is now implemented by the devs, turn this on in the in-game settings
Removed the "press X to cycle" and zoom keybind help when using binoculars. More transparent Gas mask, combine with Clear Vision mod if you want to remove dirt or scratches as well. Removed hit indicators. (optional) Removed "Entered combat" popup. (optional, delete file "reward_sequence.gfx" to disable) Removed "escaped combat" popup. (optional, delete file "reward_sequence.gfx" to disable) Hidden crosshair / static dot crosshair. (optional) Removed compass (optional)
::Installation::
Select the correct file when you download There are several different versions with optional features of the mod so make sure you pick the right one for you, all the details on what each version include are listed on each download. All the downloads include everything it needs, so if you want to use one of the alternative versions you don't need the main file.
If you want a feature that is missing feel free to contact me and I'll see if I can make it happen!
Add the startup parameter to the game Add the parameter: "--vfs-fs dropzone --vfs-archive archives_win64/initial --vfs-archive archives_win64/supplemental --vfs-archive archives_win64/optional --vfs-fs ." (Without the "") to the game .exe
If you use steam right click "Generation zero" in your library and select "properties". Click on "Set launch options..." and paste the parameter above into the box and hit "OK".
Place the "dropzone" folder from the downloaded .zip in the root folder of Generation Zero Default path should be something like this: C:\Program Files (x86)\Steam\steamapps\common\GenerationZero