In the most recent build, missions mode doesn't save certain variables correctly, making it impossible to progress. This is a workaround.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
I'm new at this and I'm no expert, so I'm providing this as-is. Feel free to make improvements-- I've even included a document detailing my exact process, so if something doesn't work for you, or could work better, you're not starting from scratch. I'd love to have an installer, for example. Contact me if you have any improvements you'd like me to add, and I'll credit you in the mod.
Distribute it as you please, but be sure to credit me, preferably with the original ReadMe. I don't own the game being modded, but none of its assets are included in this mod and it won't work if you don't already have the game installed.
File credits
All files in this mod are my own original creation.
Donation Points system
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Changelogs
Version 1.0
First version
The bug in missions mode is caused by the new save system. The save file in documents is initially copied from the registry, but whenever the game replaces it, it leaves out the faction standings. This makes it impossible to unlock new parts or special missions-- not good. The next time you start the game, it also overwrites your original save in the registry with your new, bugged save file. This is VERY not good. My fix deletes the bugged save before loading the game, so your game is always loading from the original, healthy save in the registry.
My mod requires four easy steps, two of which are installing the latest version of the game and backing up your save. That said, if you look under the hood it might seem convoluted. I had to: -Leave the original game file intact, to avoid sync errors in multiplayer. -Make sure the bugged save was deleted before every start, even when the game restarted itself due to graphics changes -Allow the game to talk to Steam (achievements, multiplayer) without allowing Steam to start the game directly -Give Steam an app to start that wasn't the game itself -Create a delay between closing my .exe and starting the game so Steam wouldn't think multiple instances were running
Considering all the parameters I had to work within, I'd say this is a downright elegant solution. But if you've got any suggestions or expertise to offer, feel free to post a suggestion.