GameSpot is very impressed with Skyrim, giving it a 9.0/10 rating for their review despite saying that it has many technical glitches and bugs.
The province of Skyrim might be frigid, but the role-playing game that takes place within it burns with a fire few games possess. In The Elder Scrolls V: Skyrim, you take up arms against dragons, and your encounters with them are invariably exciting--yet depending on where your adventure takes you, such battles may not even represent the pinnacle of your experience. A side quest that starts as a momentary distraction may turn into a full-fledged tale that could form the entirety of a less ambitious game. Yes, Skyrim is another enormous fantasy RPG from a developer that specializes in them, and it could suck up hundreds of hours of your time as you inspect each nook and crevasse for the secrets to be found within. If you know Bethesda Softworks' previous games, you might be unsurprised that Skyrim is not a land without blemish, but rather harbors any number of technical glitches and frustrating idiosyncrasies that tear open the icy veil that blankets the land. Many of them are ones Elder Scrolls fans will probably see coming, but they're ultimately a low price to pay for the wonders of a game this sprawling and enthralling. Prepare for many sleepless nights to come.
IGN is also extremely impressed with Skyrim, giving it a 9.5/10 on their scale.
It's difficult to ever feel completely satisfied with a play session of Skyrim. There's always one more pressing quest, one more unexplored tract of land, one more skill to increase, one more butterfly to catch. It's a mesmerizing game that draws you into an finely crafted fictional space packed with content that consistently surprises. The changes made since Oblivion are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen. Featuring the same kind of thrilling freedom of choice The Elder Scrolls series is known for along with beautiful visuals and a stirring soundtrack, playing Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.
PC Gamer is very happy with the game, despite mentioning a few specific bugs and the fact that “the interface isn’t well adapted to PC: it sometimes ignores the position of your cursor in menus.”
The games we normally call open worlds – the locked off cities and level-restricted grinding grounds – don’t compare to this. While everyone else is faffing around with how to control and restrict the player, Bethesda just put a country in a box. It’s the best open world game I’ve ever played, the most liberating RPG I’ve ever played, and one of my favourite places in this or any other world.
In case I’m not getting it across, this is a thumbs-up.
Giant Bomb gives Skyrim a full 5 stars, calling it “unmissable.”
How is it that after 60 hours of The Elder Scrolls V: Skyrim, the first thing I want to do when I finish writing this review is play more Skyrim? It's simply because, like Bethesda's Elder Scrolls and Fallout games before it, Skyrim offers a fantasy world so rich and expansive that to describe other games in those terms after playing this one would just feel hollow. The sheer amount of content packed into the game is a true marvel of video game production; it's even more marvelous that all of it is so well executed that you want to see and do everything, and better still that you're free to play it all in whatever way you want. Unsurprisingly, Skyrim isn't perfect in a technical sense, but it gets close enough to fulfilling the potential of this specific role-playing format that the experience it offers is absolutely essential.
Wrapping up this review roundup, Bit-Gamer gives Skyrim a 95/100 score.
Even the parts that shouldn’t make sense in Skyrim aren’t worth worrying about: those well-tended braziers in abandoned caves, for example. It’s like watching Star Wars and genuinely thinking, ‘what about those poor Death Star construction workers?’ You’re missing the point: Skyrim is a huge and engaging world to explore and it treats you with great moments, from your first dragon encounter to finally being able to craft dwarven armour.
Keep checking back here for more reviews as time passes and more reviewers get their hands on Skyrim.
25 comments
Comments locked
A moderator has closed this comment topic for the time beinghttp://www.spill.com/Podcasts/Listen.aspx?audioId=854
Had a bit of time to spend checking out the game owned by the daughter of an old friend. Some interesting points came out in discussion, and others while checking out the content.
For instance, if you just watch the trailers, you may be unaware that Skyrim removes spellmaking. And those same trailers don't usually point out the awful inventory/magic/etc interface, made for a controller, not for mouse and keyboard.
I'm not suggesting that anyone should change their opinions of any Skyrim based on these comments--only that it seems reasonable to truly check something out before investing so much emotionally in it. PR is the science of selling people on the need to own whatever a client wants. The client may have a good product or they may not, but I think we can safely eliminate the PR and go right to the source to figure out what we think of that product.
Well, true....but after reading so many reviews, watching so many videos and reading so many topics on different forums about it, it feels as if I already played it, even if it happened only in my imagination. It certainly looks better than Oblivion so I was not wrong placing on top of it in my list.
Then don't you mean it's the second-best ES game that you've ever seen in a video, rather than your second favorite ES game? Because with respect, you've never played it, and a favorite anything implies something you've tried and liked above all others.
The carriages have worked fine for me, and I've actually had relatively few bugs. I have, however, had one annoyance. I wish that an NPC you stand next to for a while would eventually give up trying to start conversation with you... I stood next to a khajit trader while I ran for a bio break and got to listen to him blather on every ten seconds for like fifteen minutes as I ran arount my room making a meal and such... about drove me batty. Bethsoft... guys... most people give up after a few tries to start conversation. Shouldn't your NPCs? lol
Otherwise, all I can say is good job Bethesda and crew... I <3 this game.