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Top 30 Files in past two weeks:
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Additional content for custom races including portraits, logos, backgrounds, and, most importantly, ship sets and factions!
- 843.8MB
- 744
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1Additional content for custom races including portraits, logos, backgrounds, and, most importantly, ship sets and factions!
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2
Expands upon the variety of planetary types available in game with an append style mod
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While making races for GC3, I usually look for a new logo. As I search, I find, crop, and size many to see what I like. I thought I would post some I have stored so others can use if they find any they like. Some may already be in use, a few I'm sure will be new. I will post them in groups of 24. My current count are 24 sets for a total of 576.
- 12.4MB
- 270
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3While making races for GC3, I usually look for a new logo. As I search, I find, crop, and size many to see what I like. I thought I would post some I have stored so others can use if they find any they like. Some may already be in use, a few I'm sure will be new. I will post them in groups of 24. My current count are 24 sets for a total of 576.
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Galactic Diversity Custom Traits
The goal of Galactic Diversity is to expand upon the original custom race traits and provide some interesting new choices.
- 26KB
- 217
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4Galactic Diversity Custom Traits
The goal of Galactic Diversity is to expand upon the original custom race traits and provide some interesting new choices.
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5
The More Anomalies mod does just that, adding multiple new anomalies of all types.
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Macs Larger Planets and Genesis Project
MOD: Macs Larger Planets Mod v2 MOD TYPE: Planetary Improvement - Larger Planets Genesis Project Allows terraforming anywhere on a planet and can be built more than once.
- 97KB
- 126
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6Macs Larger Planets and Genesis Project
MOD: Macs Larger Planets Mod v2 MOD TYPE: Planetary Improvement - Larger Planets Genesis Project Allows terraforming anywhere on a planet and can be built more than once.
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Adds 17 new unique foregrounds and leader avatars to them for you to choose from!
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GalCiv 3 Ship Design Expansion Pack
Provides around 400 new ship designs to play with as alternatives for the regular ships, as standard ones for your custom races or as basis for your own ship designs.
- 74.7MB
- 106
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8GalCiv 3 Ship Design Expansion Pack
Provides around 400 new ship designs to play with as alternatives for the regular ships, as standard ones for your custom races or as basis for your own ship designs.
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100 Steam Backgrounds for use as Leader Backgrounds.
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10
A small mod to add diversity during map creation.
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Additional planet features and a bug fix.
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Latest Version 0.1.8.4Small fix for missing Text, TraitsCreate custom Tech trees, modify existing ones using GUI.No Modding experience necessary.Select and view any Tech Tree.Zoom out to see the whole tree.Displays trees similar to in-game trees.Edit tech stats and tex
- 647KB
- 86
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12Latest Version 0.1.8.4Small fix for missing Text, TraitsCreate custom Tech trees, modify existing ones using GUI.No Modding experience necessary.Select and view any Tech Tree.Zoom out to see the whole tree.Displays trees similar to in-game trees.Edit tech stats and tex
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13
the Insane-Abundant Balance mod created to balance the game for larger maps.
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Mobile Asteroid Processor Module
This mod adds a new module and number of custom ships to the game. The new module provides unlimited Starbase Construction Modules at a significant cost. The new ships are thematic to the function of the module.
- 266KB
- 85
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14Mobile Asteroid Processor Module
This mod adds a new module and number of custom ships to the game. The new module provides unlimited Starbase Construction Modules at a significant cost. The new ships are thematic to the function of the module.
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Overpowered Racial Ability and Extremely Powerful Starting System Mod
This mod adds "Overpowered" racial ability that gives you a plethora of bonuses in pretty much every aspect of the game, as well as a great starting system "Kepler-51" that contains three class 30 planets with their own traits (shielded, active core and bread basket) that are colonizable right off the bat.
- 3KB
- 83
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15Overpowered Racial Ability and Extremely Powerful Starting System Mod
This mod adds "Overpowered" racial ability that gives you a plethora of bonuses in pretty much every aspect of the game, as well as a great starting system "Kepler-51" that contains three class 30 planets with their own traits (shielded, active core and bread basket) that are colonizable right off the bat.
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Additional planet traits and slight modifications of stock planet traits. Version 2 introduces Almost Extreme planets; planets that are colonizable like ordinary planets but, like extreme planets, can be improved with the appropriate technology.
- 17KB
- 78
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16Additional planet traits and slight modifications of stock planet traits. Version 2 introduces Almost Extreme planets; planets that are colonizable like ordinary planets but, like extreme planets, can be improved with the appropriate technology.
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Dead Planet Colonization Module
A tier 3 mercenary ability allows for the colonization of dead planets on the map. Added module and description to allow for building the same via the ship designer.
- 14KB
- 77
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17Dead Planet Colonization Module
A tier 3 mercenary ability allows for the colonization of dead planets on the map. Added module and description to allow for building the same via the ship designer.
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Hereward's Galactic Modifications
A collection of mods that alter the galaxy environment.
- 5.6MB
- 72
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18Hereward's Galactic Modifications
A collection of mods that alter the galaxy environment.
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Star definition types have been modified to reflect real star ratios regarding size and abundance. Though, not wanting to swamp the map with red dwarfs the abundance has been balanced to favour game play.
- 5.6MB
- 62
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19Star definition types have been modified to reflect real star ratios regarding size and abundance. Though, not wanting to swamp the map with red dwarfs the abundance has been balanced to favour game play.
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The original game has 6 different hull types, tiny, small, medium, large, huge and cargo. This Mod increases the number to 16 diverse hull types.
- 6KB
- 62
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20The original game has 6 different hull types, tiny, small, medium, large, huge and cargo. This Mod increases the number to 16 diverse hull types.
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Adds 5 repeatable terraformers, allowing you to terraform the planet eventually completely.
- 2KB
- 61
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21Adds 5 repeatable terraformers, allowing you to terraform the planet eventually completely.
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Expanded Cities for GC3 Crusade
Provides new city types that give you more granular control over a planet's population.
- 2KB
- 60
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22Expanded Cities for GC3 Crusade
Provides new city types that give you more granular control over a planet's population.
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Palette - A Ship Appearance Overhaul
Changes the GradientMap files in GFX to a standardized graphic for use in the original game, and in any structured mods that want for easy compatibility between themselves and any other mods that both seek to add custom colours to the ship appearances.
- 158KB
- 54
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23Palette - A Ship Appearance Overhaul
Changes the GradientMap files in GFX to a standardized graphic for use in the original game, and in any structured mods that want for easy compatibility between themselves and any other mods that both seek to add custom colours to the ship appearances.
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Steam Emoticons for use as Civilization Logos in packs of 100.
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Adds Venus, Uranus and Neptune to Solar system. Also adds a lot more star variations for gameplay and map creation.
- 7.1MB
- 50
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25Adds Venus, Uranus and Neptune to Solar system. Also adds a lot more star variations for gameplay and map creation.
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
- 24KB
- 48
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26This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
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Starfleet Academy planet improvement
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Adds three additional spiral galaxy masks to the game. When Spiral Galaxy is selected for a new game there are now five spiral galaxies for the game to randomly choose from.
- 48KB
- 45
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28Adds three additional spiral galaxy masks to the game. When Spiral Galaxy is selected for a new game there are now five spiral galaxies for the game to randomly choose from.
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This mod adds a ton of extra Anomalies to GalCiv III
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Mossman's Galactic Civilization 3 Overhaul
An extensive overhaul of Galactic Civilization 3 for the purpose of balance and internal consistency. Ship hulls and components, ideology trees, governments, events, planet traits and features, and more. No major changes to the basic gameplay.
- 217KB
- 45
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30Mossman's Galactic Civilization 3 Overhaul
An extensive overhaul of Galactic Civilization 3 for the purpose of balance and internal consistency. Ship hulls and components, ideology trees, governments, events, planet traits and features, and more. No major changes to the basic gameplay.