Galactic Civilizations III

File information

Last updated

Original upload

Created by

Hereward Hills

Uploaded by

HerewardHills

Virus scan

Safe to use

Tags for this mod

About this mod

Additional planet traits and slight modifications of stock planet traits. Version 2 introduces Almost Extreme planets; planets that are colonizable like ordinary planets but, like extreme planets, can be improved with the appropriate technology.

Requirements
Permissions and credits
Hereward's Planet Traits
Additional planet traits and slight modifications of stock planet traits. Version 2 introduces Almost Extreme planets; planets that are colonizable like ordinary planets but, like extreme planets, can be improved with the appropriate technology.


Almost Extreme Planets
Gas World, Oceanic World and Tundra World are almost extreme planets. Though they are colonizable like ordinary planets, they carry a production penalty like extreme planets and are governed by the extreme planet settings in the game options. All three planets can be improved with the discovery of Extreme Colonization and Adaptable races benefit from the improvements straight away.

Gas World
Rich deposits of methane gas make this planet ideal for manufacturing, but the greenhouse effect on the atmosphere makes it barely colonizable.

Oceanic World
Massive oceans and small continents make this planet barley colonizable though it is ideal as a tourist resort with an abundant stock of marine life.

Tundra World
Permafrost makes this planet barley colonizable though it's wealth of migratory herds and predators attracts tourists and researchers alike.


Additional Ordinary Planets
 
Jungle World
Hot and humid with dense jungle undergrowth and shallow marshland, manufacturing and farming are difficult, but the flora and fauna are amazing and the terrain aids resistance against invasion.

Twin Moons
Romantic views planet side give a boost to tourism whilst traders can more readily transfer cargo.

Primordial World
The oceans are teaming with diverse primitive life forms yet the land is dry and rocky due to a lack of vegetation.


Stock Planets
  • Ghost World: Abandoned planets now less frequent, archaeologists will have to search a bit harder.
  • Serene: A little less frequent making the planet a little more special.
  • Bountiful: Less frequent making the valuable and rare resources, well, rare to find.
  • Tidally Locked: The large moon not only gives social manufacturing a boost but it now gives military manufacturing a boost as well.
  • Shielded: A little less frequent as such a planet is a bit anomalous.
  • Shrouded: A little less frequent as such a planet is a bit anomalous.


Planet Diversity Mod by Deathwynd
This mod is fully compatible with Deathwynd's Planet Diversity Mod.


Installation Instructions
  • Unzip and place the folder "Planet Traits" within your mod directory. (Usually, Documents\My Games\GalCiv3\Mods)
  • Make sure mods are enabled in game via the "Options" menu.
  • Enjoy.


Version History
  • v2.1 - Minor update for release of GalCiv3 v1.1
  • v2.2 - Fixed Drengin and Yor not using the almost extreme planets.
  • v2.3 - Minor update for release of GalCiv3 v1.2
  • v2.4 - Improved art work for Jungle World.
  • v2.5 - Minor update for release of GalCiv3 v1.6
  • v3.0 - Adds Primordial World


See Also