Galactic Civilizations III
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doubledeviant

Uploaded by

iamnone

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About this mod

Simple but significant changes to make the game fun again. Removes adjacency system, changes one-per-galaxy buildings to one-per-player, and restores farming.

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Galactic Civilizations III (with Crusade and Retribution) - Fun Again

by doubledeviant (iamnone)

Simple but significant changes to make the game fun again.

- Removes adjacency system.

- Changes one-per-galaxy buildings to one-per-player.

- Restores Xeno Farm, Adaptive Farm, Intensive Farm, and Lossless Farm (which can be built on any usable tile but require research to unlock - Planetology, Adaptive Agriculture, High Yield Crops, Biomass Resequencing).

- Reduces construction cost (from 90 to 50) of basic Farm (which can only be built on a tile with Arable Land but does not require research to unlock).

- Increases food production bonus (from 10/15/25% to 50/60/70%) of Food Distribution, Xeno Irrigation, and Biomass Resequencer (one per planet).

- Increases food production (from 1 to 5) of Hydroponic Farm (one per planet).

- Increases food production (from 1 to 3) of Aeroponic Farm (requires Aeroponics civilization ability).

- Adds raw production bonus (5) to Antimatter Power Plant (one per player).

- Increases all contruction bonus (from 15% to 30%) of Fusion Power Plant (one per planet).

- Increases all contruction bonus (from 25% to 40%) of Quantum Power Plant (one per planet).

- Increases all contruction bonus (from 30% to 50%) of Singularity Power Plant (one per player).

Installation:

Enable mods (Main Menu>Options>Gameplay>Enable Mods).  Unzip to: Documents/My Games/GC3Crusade/Mods

Made for v3.80.2 of the game and will need to be updated if future patches alter ImprovementDefs.xml, ArtifactImprovementDefs.xml, TradeResourceDefs.xml, and/or PlanetFeatureDefs.xml (or else the mod will override changes to the files).