About this mod
Simple but significant changes to make the game fun again. Removes adjacency system, changes one-per-galaxy buildings to one-per-player, and restores farming.
- Permissions and credits
by doubledeviant (iamnone)
Simple but significant changes to make the game fun again.
- Removes adjacency system.
- Changes one-per-galaxy buildings to one-per-player.
- Restores Xeno Farm, Adaptive Farm, Intensive Farm, and Lossless Farm (which can be built on any usable tile but require research to unlock - Planetology, Adaptive Agriculture, High Yield Crops, Biomass Resequencing).
- Reduces construction cost (from 90 to 50) of basic Farm (which can only be built on a tile with Arable Land but does not require research to unlock).
- Increases food production bonus (from 10/15/25% to 50/60/70%) of Food Distribution, Xeno Irrigation, and Biomass Resequencer (one per planet).
- Increases food production (from 1 to 5) of Hydroponic Farm (one per planet).
- Increases food production (from 1 to 3) of Aeroponic Farm (requires Aeroponics civilization ability).
- Adds raw production bonus (5) to Antimatter Power Plant (one per player).
- Increases all contruction bonus (from 15% to 30%) of Fusion Power Plant (one per planet).
- Increases all contruction bonus (from 25% to 40%) of Quantum Power Plant (one per planet).
- Increases all contruction bonus (from 30% to 50%) of Singularity Power Plant (one per player).
Installation:
Enable mods (Main Menu>Options>Gameplay>Enable Mods). Unzip to: Documents/My Games/GC3Crusade/Mods
Made for v3.80.2 of the game and will need to be updated if future patches alter ImprovementDefs.xml, ArtifactImprovementDefs.xml, TradeResourceDefs.xml, and/or PlanetFeatureDefs.xml (or else the mod will override changes to the files).