Hey Great Ideas, I read through every mods for GCIII on this site searching for something to ramp up the AI's function rather than bonuses. I am having a problem getting it to run with version 2.0 current release. I understand if you can't help me but I have already started working myself on changing the XML datafiles in the current version so that I can Include your ideas. Problem is since 1.7.1 they have made many changes to the AI so much of your modifications to the XML files throw errors. If I make progress I will post about it here but I need to read through the datafiles pretty much everywhere you labeled as tweaked. Then compare yours the new files and make necessary changes. Only cuz I love ya and your ideas. I may make some changes myself so I have to thank you for at least queuing me in the AI data. Thankyou so much, as soon as this 15 mins is up I will endorse.
Need to fix this line of bug, cuz it won't accept this code
<InfluenceVictoryProgressInfluenceDeadZone>0.15</InfluenceVictoryProgressInfluenceDeadZone> <!-- Will read 0% until we hit this value, eg at start of game. -->
Hi, I just made an clean installation of Gal Civ 3 v1.7, and the game crashes every time I try to start a custom game with insane maps. Anybody has the same issue?
So I was testing out the mod for about a week and its glorious! iv always played only insane maps and this mod fixes 90% of the unbalanced things I an issue with(and it may fix the last thing, missle cdr hitting 95% making it broken, but I haven't bothered to test it yet). and today there was a patch for 1.4, so I went back to vanilla... urg agony. so I showed up here prepared to beg for an update and there already was one!! anyway, heres some notes:
possible bug: Patriotic trait according to patch notes and file should be giving a 10 approval bonus empire wide, and it does not.
possible bug: Drengin tech does not have an approval building strait out and with the rework to how approval works make them starting out VERY complicated. I tried a few builds and ended up relying on pouring my production into colonization just to spread my people thin while I prayed for artifacts to get me the first teir building.
possible AI bug: when I get a few money planets going strong im able to start buying out other factions tech, its what the ai does with that money that is weird. I traded 25000 ish credits for like 8 techs. and 5 turns later that faction had bought literally HUNDREDS of constructors, so many constructors it started taxing my 32gb memory and quad core i7 cpu. I tested this in 3 different games to be sure... don't know if that's in your mod or not, but you've posted some info about ai reworking so I figured youd find this interesting regardless.
A question, sir: ur latest version of this mod is 1.3.5. but I have GALCiiv 1.32 - are game version and this mod version somehow related, or is it that everybody shall install 1.3.5. regardless of what game version thay have?
The mod sometimes works with opt-ins, but I only write for the base game because not everyone has access to every opt-in. I update within about 10 hours of the full official release of every new patch for the game.
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Best of Luck
<InfluenceVictoryProgressInfluenceDeadZone>0.15</InfluenceVictoryProgressInfluenceDeadZone>
<!-- Will read 0% until we hit this value, eg at start of game. -->
possible bug: Patriotic trait according to patch notes and file should be giving a 10 approval bonus empire wide, and it does not.
possible bug: Drengin tech does not have an approval building strait out and with the rework to how approval works make them starting out VERY complicated. I tried a few builds and ended up relying on pouring my production into colonization just to spread my people thin while I prayed for artifacts to get me the first teir building.
possible AI bug: when I get a few money planets going strong im able to start buying out other factions tech, its what the ai does with that money that is weird. I traded 25000 ish credits for like 8 techs. and 5 turns later that faction had bought literally HUNDREDS of constructors, so many constructors it started taxing my 32gb memory and quad core i7 cpu. I tested this in 3 different games to be sure... don't know if that's in your mod or not, but you've posted some info about ai reworking so I figured youd find this interesting regardless.
anyway, thanks for all the hard work!
I have a question: there is a opt in patch for GalCiv3 (http://forums.galciv3.com/461269/) but your mod isn't working with with this update.
Any Chance to change this?