Galactic Civilizations III
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Daniel LaPine

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Crusade removes the need for this, as the modifier is now 1.0.

Increase Raw production effect from population from 0.5 (square root of population) to 0.75. The effect is to make population a larger (but not Over Powered) factor in the total production of your planets. This changes the default value for all civilizations.

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Crusade removes the need for this, as the modifier is now 1.0.

Simply changes the default conversion exponent from total planetary population to raw production from 0.5 (square root of population) to 0.75. The effect is to make population a larger (but not Over Powered) factor in the total production of your planets. This changes the default value for all civilizations.

Initially you get an extra, small boost (about +1 raw up to 4 pop) which is very helpful in getting started, and the later boost of about pop/2 from about pop 10-24, and slower increases above that. Doesn't seem to unbalance the game, and given that crusade pretty much forces you to grab any planet with a needed resource (read "at least one of each type"), those 8 and under can still build some things in under 20 turns without assistance.

A pop of 50 adds only 18 raw production and the curve flattens enough that even 100 pop planets would only do an abase of 30 raw production, and by itself, that's not going to get gonna extra citizens in just 10 turns.

V1.1 Updated to support 2.32 opt-in

V1.2 Updated to 2.31.4