About this mod
Fixed FTK MultiMax's performance in more than three player battles, including friendly buff, enemy aoe, split attack target determination, and slightly increased combat loot payouts for more than three players.
- Requirements
- Permissions and credits
- Changelogs
Fixed FTK MultiMax performance in more than three player battles, including friendly buff, enemy aoe, split attack target determination, original logic only the first three players can interact with groups in battle, while slightly increasing the combat loot payout for more than three players.
Install
Copy The DLL file to SteamLibrary\steamapps\common\For The King\BepInEx\plugins.
Can run independently of FTK MultiMax without modifying the original battle logic.
Known problem
After FTK MultiMax is installed, when more than three players are playing, any player exiting the game or exiting the character creation page will result in a black screen on the game map for a second time, requiring all players to restart the game in order to play normally.
This is a built-in problem with FTK MultiMax. It may be that the object was not completely reset when the character was created beyond the upper limit of the original version, so I didn't have much energy to solve this problem, sorry (this problem may cause a waste of time, but will not affect the final playability of the game).
中文
修正关于FTK MultiMax在超过三人战斗方面的表现, 包括友方buff, 敌方aoe, 分裂攻击目标判定,原版逻辑只有前三个玩家能够在战斗中进行群体交互, 同时略微提高超过三名玩家时的战斗战利品收益.
可配置内容
玩家默认移动判定+1, 大世界战斗判定无视距离全员进入战斗, 战斗完成后战利品数量和等级有概率增加.
安装
将DLL文件复制到SteamLibrary\steamapps\common\For The King\BepInEx\plugins.
可以独立于FTK MultiMax运行, 不会修改原版战斗逻辑.
已知问题
安装FTK MultiMax后, 在多于三人游戏时, 任何一个人退出游戏或退出角色创建页面会导致第二次进入游戏地图黑屏, 需要所有玩家重启游戏才能正常进行游戏.
这是FTK MultiMax自带的问题. 可能是由于创建超出原版上限的角色导致退出时object未完全复位导致, 我没有太多精力去排查这个问题, 抱歉. (这个问题可能会造成时间上的浪费, 但是并不会影响游戏最终可玩性)