Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Donations
No donations accepted
Play as Frey from earlier NY scenes. I've had this over on modworkshop's site but was struggling with an issue with her handcuffs being visible. Finally found the script responsible. Fixed a physics issue I missed, which rendered her jacket static.
Let me know if you haven't beaten the game and are still seeing the handcuffs. This would mean that a second XML file needing to be included, for pre-endgame Frey...only, I'm not yet certain as to which file this is. There are two XMLs with open-world Frey it would seem: one, basically referred to as "frey_end" and another called "frey_last" ...and they both seem to have roughly the same information, except when I edited frey_last with the handcuff removal? It did not work for me. So, I made an edit to frey_end and this fixed the issue for me, but I have also completed the story/ ending.
Installation -Choose your preferred variant (you can install all variants, but only one of these may be marked active at a time) -Unzip the .fmod to a directory of your choosing. -Download and install Flagrum, a modding tool and mod organizer used for Luminous engine games, like FFXV. You can find it on Github. https://github.com/Kizari/Flagrum/releases -Open Flagrum and set the profile to Forpsoken (it will take a few minutes to analyze the game's files) -Click "Install mod" on the upper right -Point to the file's location. -Done!
[You can choose which mods are active, by placing a check in the little circle in the upper right of the mod's thumbnail/ box. Yellow, means the mod is active and will then appear in your "Active" mods tab. An unchecked/ empty circle is deactivated and will then be moved to your "Disabled Mods" tab. Multiple may be active, so long as they don't touch/ edit the same assets.]