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jrgray93

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jrgray93

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About this mod

Modifies game components to improve performance.

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This mod sets a lifespan and render fade distance on bullet decals, which otherwise can cause massive performance hits in areas with large fights, especially if they take multiple attempts. By default, bullet hits are permanent, causing excessive draw calls, reducing CPU performance. Also changes a few other settings to improve performance.

This mod works by using UE4SS to run a LUA script. There is an included config file to pick the settings you want. Simply install UE4SS, add the mod folder, and set your options. Launch the game and you should be all set.

INSTALL:
1) Download UE4SS at https://github.com/UE4SS-RE/RE-UE4SS/releases/latest
-- You need the main archive, not the zDEV version or others
-- UE4SS_v#.#.#.zip
2) Extract the archive
3) Open the resulting folder
-- You should see a "mods" folder and a handful of files
4) Copy everything in the opened folder and paste it into your game Win64 folder
-- On steam, this is usually "C:\Program Files (x86)\Steam\steamapps\common\Forgive Me Father 2\FMF2\Binaries\Win64
-- You should see FMF2-Win64-Shipping.exe in this folder
5) Open the "mods" folder at \Win64\Mods
6) Copy and paste the "Performance_Optimizer" folder and "mods" text document from the mod archive and paste them into the "mods" folder
-- Replace the existing "mods" text document when asked
7) Open the "Performance_Optimizer" folder, then open "Scripts"
8) Open the "Config" file in a text editor and modify the settings to your liking, then save
-- See below for details
9) If your system supports it, right-click the game in the Steam library, click properties, and set launch options "-D3D12"
9) Launch the game

CONFIG:
FadeDistance - The distance at which bullet decals fade out
FadeDelay - The max lifespan of bullet decals in seconds
ShadowOptimization - Whether to enable shadow optimization commands