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VVilmot

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MiCake

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About this mod

This randomizer was designed to alter the game in many different ways to give each playthrough a fresh feel. Includes many different features.

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Permissions and credits
Changelogs

VVs Randomizer (v6)




This randomizer was designed to alter the game in 
many different ways to give each playthrough a fresh feel. 

Make sure your game language is set to US to see the correct names and descriptions.
Requires Memoria.




Features:



Randomized Active Abilities and Support Abilities. You can choose to have stronger abilities (such as Auto-Haste) have a higher chance to appear on later equipment.

Characters will only learn abilities that will have a use.
Examples;
A character only has the chance to learn Boost if they can also learn a summon.
A character only has the chance to learn Eye 4 Eye if they can also learn Counter.

This randomizer has an option to include a few custom Support Abilities that I designed that hope to offer new play styles, with a few minor tweaks to others.



Spoiler:  
Show
First Aid - Recover a small amount of HP when you Defend.
Weak Spot - Lower enemy Defence with each successful Steal.
Ninja - Vanish when you dodge a physical attack.
Sturdy - Cannot be KO'ed from a single hit at full HP.
Iron Skin - Generates constant Protect, but is very heavy.

(+ my personal favourite)
Contagious - Inflict all current Status when physically attacked.
This one might make you think twice about curing status conditions outside of battle.
A zombie attacking a character with Auto-Regen...
Perhaps leaving a character petrified has its benefits...



All weapons have a chance to have Elemental Attacks and Added Status Effects (all characters will have the Add Status support ability).

Weapon descriptions will tell you what they have.



The status effect will have a different % colour, depending on its accuracy.

Spoiler:  
Show
Red % = 10% chance
Orange % = 25% chance
Green % = 40% chance
(+ rare cyan %)

There is a chance weapon damage type can be Random (think Quinas damage range) and HP Steal.

Weapon names can be custom; Selected from built in name pool at random, or from a text document that can be edited.

Naming is prioritised by the following;
Special Weapon > HP Steal > Status (not weakest %) > Element > Neutral





Weapon textures can be randomized per character.




Randomize items throughout the game. 

There is an option to only shuffle equipment (excluding weapons and consumables), if you wish to keep the original acquirement pacing.



Some key items can be randomized as well if you would like the challenge of hunting them down.



All equipment will have their stats adjusted to where it is found in the game (option to remove this scaling).



Equipment can have elemental attributes. Similarly to weapons, these can be read in the description.



Spoiler:  
Show
Boost - Increases the damage done by a weapon with that element (20 items).
Eater - Heal the damage taken from that element (5 items).
Proof - Receive no damage from that element (10 items).
Ward - Receive half damage from that element (20 items).
Weak - Weak against that element (40 items).



Randomizing items will also give characters new starting equipment.




Try to find 72 new chocograph locations, with 3 different difficulty levels.





Different options to add an extra challenge to your playthrough.





Install the latest version of Memoria

Run VVsRandomizer.exe

Click Open and locate your 'FF9_Launcher.exe' file inside the steam directory (...SteamLibrary\steamapps\common\FINAL FANTASY IX)

Choose your options and then click Randomize!

If you are using Moguri;
Inside the Memoria MODs tab, make sure the Moguri Mod is a higher priority than VVsRandomizer.




Make sure your game language is set to US to see the correct names and descriptions.

The mod can be used/re-randomized during a current playthrough. All you need to do is unequip support abilities (or else you won't be able to unequip any support abilities you no longer have). Equipment might look strange after (gloves on your head, etc), but you just need to change equipment or set it to off.



It is recommended that you uninstall using VVsRandomizer "Remove Mod" button, or else some files may linger and still effect the game.

Run VVsRandomizer.exe

Click Open and locate your FF9_Launcher.exe file inside the steam directory (...SteamLibrary\steamapps\common\FINAL FANTASY IX)

Click Remove Mod.


To uninstall manually;

- Delete the 'RandomizerMod' folder inside your steam Final Fantasy IX folder.

- Inside the 'StreamingAssets' folder, revert the following files; 
  'p0data61.backup' to 'p0data61.bin'
  'p0data7.backup' to 'p0data7.bin'

 If you are using Moguri and used custom Chocographs, delete the file Chocograph Atlas (no file extension) at:
FINAL FANTASY IX\MoguriMain\FF9_Data\EmbeddedAsset\ui\atlas




Error message: Could not find 'Memoria.ini'.
The ini file might be created after opening the game up once.

I have Moguri installed, but the graphics haven't changed (or are buggy).
Double check the priority of the mods inside the Memoria MODs tab, Moguri should be above VVsRandomizer.
Check the 'Memoria.ini' and make sure the 'FolderNames' and 'Priorities' read correctly.



My equipment has the wrong name.
Make sure you are using US language.

Randomized music isn't working.
The music randomizer won't work with 'Moguri Alternative Soundtrack' active.
Simply disable 'MAS' in the 'Installed Mods' tab when you want the music to play randomized.

If you do not like the music randomized (battle theme isn't very exciting, etc) you can re-roll without a new seed;
Open 'VVsRandomizer', Open 'FF9_Launcher.exe', if your current seed has music randomized, the Re-Roll button will be active.



This started as a small personal project that kept evolving. Even though I had very little programming experience to begin with, my love for this game helped me persevere and learn. Over 7,000 lines of code later, I feel that it is complete. (v3 is now 20k+, v4 25k, v5 26k + UI!)

A huge thanks to Tirlititi for suggesting I integrate my mod with Memoria, making it extremely user friendly. Without his advice, users would need a DLL and Unity Asset editor.

Thank you to all the streamers and their communities for helping me playtest this mod, from finding issues to suggesting features.


Support Ability Changelog (CONTAINS SPOILERS)
Spoiler:  
Show
TWEAKED SUPPORT ABILITIES

Add Status code adjusted and can now be applied to self and allies. (Note: This is applied regardless of custom support ability option)

Healer will now always hit target, unless they are zombified.

Guardian Mog renamed to Refreshed.

Concentrate renamed to Greater Healing.

Locomotion renamed to Steady Motion.
Gives immunity to Slow, Stop and Haste.

Initiative renamed to First Strike.
Start battle with a full ATB gauge.
Magic Crystal cost increased from 5 to 8.


Alert renamed to Alert!
Now gives immunity to Sleep as well as Prevents Back Attacks.
Magic Crystal cost increased from 4 to 5.

Clear Headed renamed to Clarity.
Now gives immunity to Berserk as well as Confusion.
Magic Crystal cost increased from 5 to 6.

Distract renamed to Reflex+
Code adjusted so instead of enemies accuracy dropping, character evasion increases.


NEW SUPPORT ABILITIES

First Strike overwrites Initiative.
Start the battle with a full ATB gauge.

Ninja overwrites Restore HP.
When a character dodges an attack, they gain temporary Vanish.
Magic Crystal cost 5.

Iron Skin overwrites Ability Up.
Gives permanent Protect and Slow and immunity to Float.
Slow can be removed by having Steady Motion or Auto-Haste equipped.
Magic Crystal cost 9.

EXP > AP overwrites Level Up.
EXP gained is 0, while AP gained is multiplied by 3.
Magic Crystal cost 7.

Weak Spot overwrites Mug.
Enemy Defence is dropped after each successful Steal (Defence x 0.7).
Magic Crystal cost 6.

Sturdy overwrites Auto-Float.
When character HP is full, an attack that would kill them will instead leave them with 1 HP.
Magic Crystal cost 11.

Contagious overwrites Bright Eyes.
All current Status (positive and negative) will pass on to physical attackers (enemy or ally).
Magic Crystal cost 5.

First Aid overwrites Insomniac.
Recover 15% of Max HP when you Defend.
Magic Crystal cost 5.