Final Fantasy VIII
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PercivalDulac

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PercivalDulac

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About this mod

This is a full script overhaul, dramatically improving the story and the characters.

Permissions and credits
“I think it will be a shame if we won’t be able to cry as we play our own games.” – Nobuo Uematsu

 
If you can create an HD remaster of the graphics, can you create an HD remaster of the story?  

Yes, you can. And in honor of this game’s 20
th
anniversary...that's exactly what I've done.



 
 
- How to use this Mod -

  This mod requires the steam version of Final Fantasy 8. It may also work for the older PC version of the
game, but I have not tried it for myself. To use this mod, simply copy the three files, field.fi, field.fl, and
field.fs to your FF8 steam folder:


  data>lang en.


  Replace the original field files with the ones from the mod. And I always recommend making a backup.
That’s it!


 

- About FF8: Succession –

  This is not a gameplay mod, this is a story mod. This mod is designed to be the companion piece to my
gameplay mod, Martial Law.


  The goal of this mod was to enhance the overall quality of the game’s dialogue, by improving on the English
localization, and enriching the characterization of the main cast. Beyond that, this mod seeks to improve
both the plot of the game and how that plot is told.


  This mod is not a fan fiction, or a way to insert speculative theories into the narrative. Instead, it is an attempt
to enhance the story that already exists. In that sense, it is closer to an adaptation. Any changes to the story
have been made for one of three reasons: to clarify the characters’ motivations for their actions, to eliminate
apparent inconsistencies in the plot, or to enhance the themes already present in the original story. The aim
was to change as little as possible of the story, while changing as much as necessary to how that story is
conveyed.


  With that said, there have been a few big changes made by this mod. The greatest change is in the effects
of the Guardian Forces. Let me be clear: in this story, none of the characters HAVE AMNESIA. Many people
will be happy to hear that, and I agree with them. But a change as large as that does have ripple effects in the
story, and a number of other things have had to change as a result.


  There are several similar, but lesser changes that have been made, and each of these comes with its own
ripple effects. I have done my best to weave these changes together in a way that is both believable and
compelling.


  The original integrity of the characters has been maintained, for the most part. The characters subjected
to the most change have been Seifer, Rinoa, and Headmaster Cid. Each of these characters have had their
motivations refined. As a result, their presence in the story is more pronounced, and their effects on the
main character carry more weight.


  My hopes for this mod is that it will improve the quality of the game, without taking away anything that
made it good in the first place. For anyone who loved the original game, this should only make you love it
more. And for those of you who took issue with the original game due to its story, this mod is definitely a
reason to give the game a second chance.

This was mod was inspired by the desire to have a story worthy of its OST.



- Text Boxes -

  Another aspect of the game that this mod seeks to address was the placement of the text boxes. In the
original, there were many times when the dialogue box obstructed something crucial to the scene. This
was usually some action taken by the characters, or the faces of those speaking. This issue is present in
nearly every scene in the game. It can be incredibly distracting, and makes it more challenging to connect
with both the events taking place and the emotion of the characters.

It is possible that this was not as much of a problem in the original Japanese, since the length of the text will
ultimately determine how much of the screen it obstructs. It is very likely that none of the boxes were changed
following any language translation. But along with edited text, most of the text boxes in this mod have been
edited as well, solving most of these issues.

This change is the sort of quality of life improvement that I believe would make this mod worth having if only
just for that. 


Original                                                                                                                                 Succession


- Mod Progress -

  This mod is a work in progress. So far, this mod covers the entire game up to the end of disc 2. This has
already been a surprisingly large undertaking.
The original script for this game is around 75,000+ words, and
that only includes the main story. That is the size of a small novel. For this mod, I have already personally
rewritten over 44,000+ words. And I still have 2 discs left to go…


  My primary goal is to finish the main story, but there are several smaller changes I would still like to make on
disc 1 & 2. I have not yet made any significant changes to the Laguna sequences. There is also a number of
NPCs, especially in Balamb Garden, whose exposition should be improved.


  Look for an update for disc 3 & 4 in the coming months!



  For a sample of the improvements made, check out the video playlist.




- Acknowledgements -

  This mod would not have been possible without the work of the community of modders on the Qhimm Forums,
at forums.qhimm.com. The amount and quality of resources (as well as other mods) available there is truly
staggering, and I recommend it for anyone interested in modding Final Fantasy games.

  I used only one program in making this mod, and I would like to highlight its creator for the quality job they've
done.

Deling Text and Script Editor - by myst6re

 

- A Word to Other Modders -

  If you have already played through this game multiple times, like me, and the original narrative is becoming stale,
this is definitely the mod for you. It will provide you with an interesting and refreshing take on a story already
familiar to you.


  If your goal is speed, and you tend to mash through the text as fast as possible to get to the battles, then this
mod is definitely not for you. Due to the many changes in dialogue, the script is roughly 10% longer than the
original, and will take a bit more time to get through. (Though I would still recommend experiencing it at least once.)


  The changes in this mod are to the TEXT ONLY. No changes have been made to either the game scripts, or the
animations. My hope was to minimize any compatibility issues with other mods.


 


- A Woolsey Visitation -

Why did I create this mod?  That’s a good question, and it requires a long story…

  Some time ago, I had a dream. In that dream I was visited by the great Ted Woolsey himself. With an air both
sober and somber, he offered me a gift. He extended his hands, and in them were four Super Nintendo cartridges.


  Woolsey informed me that on these cartridges was inscribed the script for Final Fantasy 8. But this script was
like none other. It was an English localization of the original Japanese, translated and localized personally…by him.
He had worked on it in his spare time, a time between being praised for Chrono Trigger and producing Shadow
of Madness. He entrusted the four cartridges to me, one for each of the four discs of Final Fantasy 8. Then he
commanded that I present the script to the people, so that they might know of his original interpretation of
Kazushige Nojima’s Great Work.


  As I awoke from the dream, I vowed that I would honor Woolsey’s wishes. This mod, my friends, is the very
script contained within those cartridges, or as close as I could manage after the format conversion to 32 bits…


  And that is why, with great excitement and humility, I present to you, Final Fantasy 8: Succession.