Final Fantasy VII Remake
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Narknon and YudoKubos

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Narknon

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109 comments

  1. Rickydwi274
    Rickydwi274
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    anyone knew how to make this mod works if we already installed vulkan dx11 mod?? 
    1. FJBsurfingpigbird
      FJBsurfingpigbird
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      No. It wont work.
      You cant use both.
    2. Rickydwi274
      Rickydwi274
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      how to uninstall vulkan dx11 so 3d migoto base mod is working again? Everytime i copy the dxgi and d3d11 dll files it keeps crashing fatal error
    3. TheGuardianOfLight
      TheGuardianOfLight
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      curious if a fix was found or not, have the same issue :/
    4. mohawk32
      mohawk32
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      There was a similar problem with running Vulcan and ENB together for Fallout 4, which was solved by renaming the d3d11.dll to d3d11_Vulcan.dll, and then installing ENB, which would make each have it's own DLL.  It might be possible to do this for Reshade as well.
    5. lobotomyxyz
      lobotomyxyz
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      Your scenario is two dx11 modules that happened to share the same default name but don't strictly require any specific nams. That is incomparable to the enormous task of getting an application that is fundamentally tied to the dx11 pipeline to work on a completely different graphics API and btw 3dmigoto is a dead project so no one would be around to do it anyway. But this game should be easily moddable with pak loading or other similar methods since it's not an online game. 3dmigoto is only good for online games or stuff with strict anticheat preventing file manipulation, like genshin
  2. mohawk32
    mohawk32
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    It would be super awesome if this loaded after the pak files so the textures could over write those introduced by other mods in pak form.  As it stands, I can manipulate load order of pak over pak by changing names and get a custom texture over a custom mesh, but with this mod, I have to choose either the custom mesh or the custom texture.
  3. tylerweber
    tylerweber
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    Should prob remove the BaseMod .9.9.93 folder from your zip. Your instructions are not consistent with your download
  4. MisterAlerion
    MisterAlerion
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    Attempting to install the HD project mod that requires this and I've got no progress. No console, no changes, nothing. Everything seems to be where it's supposed to be. I am trying to follow instructions but there is no mod page for the HD mod anymore I only have a screenshot of the readme. It seems only a handful of objects are changing. No skybox changes and no response from the shortcut keys. Damn shame. Everything I read about the mod is Epic Games and not the Steam version.
    1. binnes
      binnes
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      Working fine for me on steam, I just installed it yesterday.

      Did you set your game to launch in Dx11 mode?
  5. Jeb1414
    Jeb1414
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    Hey everyone, when I add this mod to the directory, specialk hdr injection stops working, any tips?
    1. AnybodyCritical9650
      AnybodyCritical9650
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      did you ever fix this? I'm running into the same problem.
  6. macbookgamer2003
    macbookgamer2003
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    Just asking but can I do the same by using steam?
  7. how the f*#@ do i install this i followed everything and nothing happens
    1. Aboode1991
      Aboode1991
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      Same
  8. MegaManCap
    MegaManCap
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    For some reason this stopped working with Stutter fix. Maybe an update broke something? Because it was working when I last played on January 02.
    1. kso10
      kso10
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      I'm not familiar with DXVK.  Bypassing some shaders could definitely cause some issues with the way 3dmigoto works.  I'd have to look into it, but right now I'm focused on getting mesh imports working.
    2. NeoCyrus
      NeoCyrus
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      A lot of us would appreciate if you could look into a way to run both your mod and DXVK which is effectively a DX to Vulkan wrapper. The stuttering difference for some of us in DX11 and DX12 mode is massive, the game is unplayable without DXVK.
    3. mrorlok
      mrorlok
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      +1
    4. Pyro2678
      Pyro2678
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      It was the d3d11.dll that was replaced/overwritten by the DXVK stutter fix version.  Idk if they ever worked ok together before, but with the most current build, once you replace it, the ability to force the game to run in DX11 mode is gone and therefore, so is your ability to use 3dmigoto.  I made the exact same mistake

      Edit: I managed to fix my issue by overwriting the bogus dll with the original inside the 3dmigoto install folder.  I didn't think to look in there until much later, but glad I did, since trying to use the one from my Windows SysWOW64 folder didn't seem to work :D
    5. Rickydwi274
      Rickydwi274
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      how did u manage to make 3d migoto working again after DXVK mod?? Please help
    6. TheGuardianOfLight
      TheGuardianOfLight
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      would love to know the fix as well..
  9. OnyxGun
    OnyxGun
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    what is _id folder do I just downloaded the mod and I extracted the files to WIN64 file and it gave me more options Im confused on where to put all the 3dmigoto files 
  10. keezow
    keezow
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    any way toget this working together with https://www.nexusmods.com/finalfantasy7remake/mods/74?tab=description and reshade? keep getting fatal error

    edit: found the issue and fix. 3dmigoto was conflicting with reshade, if you have reshade above version 4.9.1 installed, uninstall it and use 4.9.1 instead