Final Fantasy VII Remake

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-Requires 3DMigoto to run.

-FF7R must be in DX11 mode for 3DMigoto. Add -dx11 to the Additional Command Line Arguments option on the Epic Launcher.

-Extract the "Beefa" folder and drop the whole folder in ...\FFVIIRemakeIntergrade\End\Binaries\Win64\Mods

-Extract the "Beefa Shader" pak and put that in ...\FFVIIRemakeIntergrade\End\Content\Paks\~mods

If it doesn't run or the mod flickers on/off, change your SkeletalMeshLoadBias from -4 to -16.