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Last updated

Original upload

Created by

Altezein

Uploaded by

Sheru7000

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About this mod

The mod is upscales for the game across the board. Skybox, textures and 3D objects.

Requirements
Permissions and credits
Mirrors
This mod is not mine.
I REPEAT. THIS MOD IS NOT MINE. ITS JUST A RE UPLOAD.
I have explicit permission to re-upload.


I am simply trying to make it available again on Nexus. It was originally created by Altezein and I have their permission to reupload it as they are unable to do so at this moment. I intend to take it down as soon as they are able to do so again, this is simply an effort to make it available to the community in the meanwhile. 
Once again. This mod is not mine. I do not own it. All credits to Altezien
The following description came with the original upload:


  Final Fantasy 7 Remake HD Project V 1.0 
A mod by Altezein




Main features:


  • Texture upscales for the whole game!
    20000+ textures have been upscaled by ESRGAN using different models. These include environments, characters, enemies, weapons, objects, etc. All textures below 2K have been upscaled to twice their original size!. The result enhances the texture quality for the entire game regarding the output resolution (1080p onwards). Differences can be seen in standard gameplay, but are even more evident in closeups, cutscenes and photo mode

  • Mesh injection for HQ objects
    Including HQ sandbags, HQ objects inside Jessie's House (by LOLOGP), a reworked Aerith's garden with high-poly flowers, and others!

  • Skyboxes upscales and fixes
    Several skyboxes have been upscaled and edited manually for fixing small details!Some of those fixes are injected permanently, and others still requiere 3DM (hence, only work in DX11)

  • All PAK files are already Zlib compressed for disk space saving.
    The first version mod didn't have this feature. Files are around 40-50% smaller this time around.

Mod Showcase:






Upscaling texture example:

Left is original / Right is ESRGAN upscaling


Installation notes:

IF YOU DOWNLOADED THE MOD IN 3 PARTS FROM NEXUS INSTEAD OF THE FULL FILE FROM DRIVE.
RENAME ALL PARTS FILE EXTENSIONS from .7z to .001, .002 and .003 according to the part number.
So It should look something like: Part1.001 Part2.002 and Part3.003 etc. And then extract Just part 1. The final extracted folder should contain data from all other parts and then you can proceed to follow the steps below.

  • To install, just place the downloaded folder inside the ~mods folder:
  • EG: C:\Games\Final Fantasy VII Remake Intergrade\End\Content\Paks\~mods\HD Project

Quick questions:


  • What's the total uncompressed size? 57.8 Gb. Yep, for real!
  • Does this affect performance? Yes, of course. How much? Depends on your hardware, GPU VRAM and .INI config. If you notice texture pop-in, my advice would be to play around with the settings, texture pool size in the .ini file, etc. I still run this perfectly with my GTX 1070, and the game stutters in some places like Sector 7 for me regardless of the mod.

Credits:

Tools used:

  • Umodel by Gildor. Custom version by Spiritovod.  LINK
  • DDS tools by MattyaModding.   LINK
  • FF7R-mesh-importer by MattyModding.   LINK

Help needed:

  • LOLOGP, for mutual help during the modding process. He also gifted his work to this mod. You're amazing!
  • MattyaModding, Narknon, JuJuB, Amibolad and others in the OpenFF7R Discord and MattyaModding's house Discord
    Thanks for answering my questions and helping me learn the required steps for modding!