Unreal assets required to customize FF7R weapon emissions.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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To properly utilize the Unreal assets available at this page, I strongly recommend my guide to Modding FF7 Remake Emission Materials. There is no Readme provided.
Upon extraction, you will find the folder hierarchy necessary to create an FF7 Remake mod under the root folder "zTEST_EMISSIONS_MOD." The mandatory emission assets are located at WE0000_00_Cloud_BusterSword/Emissive and WE0000_00_Cloud_BusterSword/Texture.
These assets were extracted from the PS4 version of FF7 Remake and can be customized for any weapon for any character by changing the pathways in uAssetGUI.
CREDITS & THANKS Special thanks to Ninjagrime, Jokell the Fallen Noble, Judgment, and Wolfenstein for their help.