A mod that enables Lv.99 as the new cap plus other stuff like increased HP limit and cleargame-rewards.
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Yes, there are other lv99 mods already out there, however, they don't provide the combination of some wanted features, so I add versions for that cause. If you want the enemy level on hardmode to remain at 50 with similar features, you'll have to look up the other lv99 mods out here.
Also, there are two optional files:
Lategame Stat Boosts (lv89-99 will be good level ups)
Cleargame Rewards (Get the Ramuh materia on Chapter 3 from Jesse)
Installation: Download then open the rar archive and drag the .pak file into the ~mods folder of the games directory. If the ~mods folder does not exist for you then you have to create it. ...\FINAL FANTASY VII REMAKE\End\Content\Paks\~mods <<-put it there
Compatibility: This mod (file 1 and 2) does alter the resident.parameter file. Choose one of them! File 3 alters player stats file File 4 alters the rewards file I guess any other mod that touches the same files might or might not cause issues.
Issues: Can I use it on a savefile where I already reached Lv50 way before?
I'll generally recommend for this to use a savefile where you haven't reached lv 50 yet but yes, you can.
If you are already lv 50 and continued to accumulate more xp (which you still do) and slap the mod on top, you'll have to fight and gain xp to trigger all the level ups at once. It could cause issues, though.
What happens to the enemies past Lv50, will it actually have an effect?
They will be stronger but stat progression i.g. past level 50 takes a slower approach for both, character and enemies. Some foes benefit more than others.
Does File 3 work retrospectively?
Could be due to how levelgains work, maybe not, I haven't been able to test.
I'm still getting the lowHP warning?
LowHP red screen will still be there if a character is dead or sits at 1HP. I guess it's kinda reasonable at this point. Unfortunately I could not set this value to zero, so went for the lowest value possible instead.