This mod changes the Nail Bat into the critical striking-physical weapon it was destined to be through base-stat and upgrade-tree modifications. It also replaces the hard-to-hit Punisher attack with the more mobile combos other weapons enjoy.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to Gantz79 for helping me get started with mods, and the OpenFF7R discord as well.
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Changelogs
Version 1.0
Initial upload
This mod rebuilds the Upgrade Tree for the Nail Bat from the ground up, along with base stat changes as well. Additionally, the Punisher mode attack has been altered to match the other weapons Cloud uses, as I found the vanilla one to be under powered and hard to use. This mod aims to turn the Nail Bat into a weapon that enhances attacks with Crit-chance and Crit-damage.
Version 1.0b:
All changes below, except the Punisher mode attack has not been removed - instead it has been slightly buffed.
Version 1.0:
Base stats have changed to +69 Attack Power +0 Magic Power +10% Crit-chance
Punisher mode attacks changed to match other weapons - no longer has big-hit wind up
Materia Growth now 1-1-1-1-1-1-1-1-2 (8 Singles, then one combine as the final upgrade) Upgrade-Tree Changes Level 1, 8 Sp: +5 Luck +10% Crit-chance +30% Crit-damage +10 Def low-Hp +10 Mag-Def low-Hp Level 2, 10 Sp: +10 Attack Power +10 Attack Power +30% Crit-damage Materia Slot Materia Slot Level 3, 12 Sp: +12 Attack Power +10% Crit-chance +30% Crit-damage +10% Ability Crit-chance +5 Luck Materia Slot Level 4, 14 Sp: +10% Crit-chance +30% Crit-damage +5% Attack Power +14 Attack Power Materia Slot Materia Slot Materia Slot Level 5, 16 Sp: +10% Crit-chance +30% Crit-damage +20 Attack Power Materia Slot Materia Slot Materia Slot