Final Fantasy VII Remake
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GhostRider2325

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ghostrider2325

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About this mod

Several Edits like Aggro Weight, ATB Fill Rate Player, ATB Fill Rate AI, several ATB Edits while doing Action, Guard, Dodge, Limit Bar Fillup etc.
Also several Edits to Parameters like Level, Max. HP, Max MP etc.
More Information see detailed description.

Only use one File at any Time!

Permissions and credits
Changelogs
This Mod has a lot of tweaks in the ResidentParameter File of Final Fantasy VII Remake/INTERMISSION.

There are already alot of these Mods, but they are not compatible with one another, so as an example, you could either have the same Aggro Weight for Player and AI or a faster ATB Gauge. But not both (as they both use the same File, only the File that was loaded last worked).

So i thought, lets combine them, started with a fresh ResidentParameter.uexp and added the tweaks i wanted. 

Table of Edits in this Mod:

ATB
ATB Player speed OG=1 MOD=2 (ATB fills twice as fast)
ATB PlayerAI speed OG=0.35 MOD=0.7 (AI ATB fills twice as fast)
ATB in ActionAI OG=0.25 MOD=1 (same as Player)
ATB when Guarding OG=0.1 MOD=1 ("Normal" ATB gain when Guarding)
ATB when dealing Damage OG=0 MOD=1 (ATB does not stop when dealing Damage)
ATB when Dodging OG=0 MOD=1 (ATB does not stop when Dodging)
ATB in SuspendAction OG=0 MOD=1 (ATB does not stop when suspended e.g. Stop/Frog etc.)

Limit:
Limit Bar Value Max LV1 OG=1000 MOD=750 (25% Faster Charge for Level 1)
Limit Bar Value Max LV2 OG=1350 MOD=1000 (Charges now as fast as Level 1 does in Vanilla)

Unlocked Parameters
Player Max Level OG=50 MOD=99
Enemy Level on "Hard"-Difficult OG=50 MOD=99
Max HP OG=9999 MOD=99999
Summon Max Level OG=60 MOD=99
Battle Menu Slow Speed OG=0.2 MOD=0 - Screen almost pausing while selecting action
Materia Scale OG=100% MOD=1000% - You will be able to exceed the limit and use as many Complete Materia of HP Up Materia, MP Up Materia, Magic Up Materia and Luck Up as you want.
Strength, Magic, Vitalily, Spirit, Luck max values increased OG=255 MOD=999 except for Dexterity that is at Vanilla 255 (as the Characters would move way to fast).
Physical Atk, Physical Def, Magic Atk, Magic Def OG=999 MOD=9999

Aggro Weight
Aggro Weight for Player and AI is the same, so no more "Auto Aggro" when switching the Characters. Melee, Magic and Range Attacks have the Same Aggro Weight.

Installation:
extract zzzATBAggroWeightParameterEdit.pak file from the archive into Final Fantasy VII Remake Intergrade/End/Content/Paks/~mods
If you don't have "~mods" folder create it yourself and place "zzzATBAggroWeightParameterEdit.pak" there.

Uninstallation:
Just delete the zzzATBAggroWeightParameterEdit.pak file in your ~mods Folder.
On loading your Savegame after deleting the Mod all you Parameters (Level, HP, Materia etc.) will revert automatically to vanilla values (Not that this matters for the upcomming "Final Fantasy VII Rebirth" Game, as you can only unlock Materia with your FF7/Intermission Savegame. Level/Skills will be Reset in the new Game.)

Thanks for the idea to this Mod to:
Gantz79: ATB X2 and Never Stop
Suckerold: Equal Aggro Weight

Also Thanks to Jordanbtucker for his amazing Modding Guide