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Changelogs
Version 1.2
Reduced the max skill slots variants to 8 as skills would not remain equipped in the last one.
Version 1.1
Added optional files for weapons/armor only.
Also added optional files that include skill slot changes.
Gives equipment max materia slots; 8 slots, 4 pairs.
Variants:
All: Weapons + Armor
Armor Only: Does exactly what you think it does.
Weapons only: Also does exactly what you think it does.
With Skills: Same as the above variants + 8 skills slots on each weapon. See images for an example. ALL VARIANTS HERE CONFLICT WITH ONE ANOTHER!
Extract into: O:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\End\Content\Paks Or: O:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\End\Content\Paks\~mods The `~mods` folder isn't required, but it can help to organize things.
Adjust path as required, the paths here are from my system which will obviously differ from others given most don't have an O: drive.
Conflicts with anything that alters:
End\Content\DataObject\Resident\Equipment.uasset
Made for the Steam version of the game. For version whatever the initial release is. It may work for other platforms, that's untested, and I have no real way of supporting it unless someone wants to gift me it on EGS, but even then, I don't wanna have to install icky EGS. YMMV.