My custom version of UnrealReZen (repacking tool for game assets) with a simple GUI wrapper
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
GPL3.0 license
File credits
rm-NoobinCoding for the original implementation of UnrealReZen
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This is a patched version of UnrealReZen (repacking tool for extracted assets from Fmodel). It includes some fixes and new features. And you don't need to edit repacked .ucas files.
Changes from the official build (UnrealReZen V1):
Fixed a bug where missing files were ignored. (#56)
Now you will get errors when you do something wrong.
The --mount-point option is now working fine. (6f3ae43)
You don't need to make "End/Content" folders for each mod.
UnrealReZen now replaces the first byte of .ucas with zero. (f65f75d)
That might not be what you do but I think it will work.
Added support for Tuw (a general-purpose GUI wrapper). (d373770)
You can drop folders to specify paths, and they will be saved for the next time.
Added an option (--game-dir-top-only) to disable recursive search in the game directory. (4d1ac75)