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Customized, stylized, and miniaturized DOOM Eternal Chainguns fit for Barret and Dyne.
Barret's gun is DRESSCODE, Dyne's is PAK (use with Doomslayer for optimal kino).
Vulkan game models were changed to use hard surface details and flat normal maps for better DirectX compatibility. Some very minor micro details are lost but more accurate edges are gained compared to the Doom version of the base Chaingun. Also features new high accuracy AO maps (model was separated into 100+ parts and AO maps baked separately and then combined).
Known Bug:
Dyne's gun emission only activates after you defeat him in battle. His gun is registered as an Enemy in the game files (not a Weapon), which might explain the weird setup.
The guns are still a little bigger than normal, so expect a little bit of clipping and camera blocking in cutscenes.