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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Julian Xhokaxhiu and the FFNx team, as well as LaZar00 and contributors to KimeraCS.
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The original PlayStation version of Final Fantasy VII rendered battle visuals separately from the menus, such that character animations, the camera, etc., were rendered at 15 frames per second, and menus at 60 frames per second. The PC port renders both at the same rate, and by default, at 15 frames per second, making menus sluggish. Enter FFNx, which enables battles to be played at 30 or 60 frames per second, reducing input lag significantly. Doing so, however, results in the character animations being sped up.
To compensate, this mod duplicates every frame of animation three times, functionally replicating the look of the original PlayStation animations. However, because other elements such as the camera appear far smoother at 60 frames per second, this will create some incongruity in the visuals (an almost "stop-motion" looking effect). Nevertheless, this provides an option for those looking for an alternative to interpolated animations. (For a compromise solution, see my Dupolated Battle Animations mod.)
Installation
I've provided two alternatives for installation:
1.) Simply extract battle.lgp and magic.lgp and replace the existing files in /data/battle. 2.) Rebuild the .lgp files yourself using the uploaded animation files.
Unlikely to be compatible with other mods, but I have not done any testing yet.