Required if you want to use SNES UI version of this mod
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
This mod uses assets from these authors: faospark, metalliguyAU.
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Changelogs
Version 1.0
Changed the speaker frames to make them look better in the scenes where the message box is invisible.
How to install: 0. Choose and install metalliguyAU's SNES UI, faospark's Darker UI or leave an Original UI if you want. 1. Unzip an archive. 2. Open a folder corresponding to your current UI. 3. Paste the contents of the folder to the root folder of FINAL FANTASY VI PR and agree to replace everything.
Current issues: 1. In scenes with invisible message box speaker frame will still be visible. It has the same behavior as the original, but since these frames are essentially a hacky solution, it may not look too appealing:
This issue is fixable, but requires a lot of time to figure out.
2. In battles, if someone's message box is on top of the screen (bosses, for example), it will look like this:
This issue is partly fixable by disabling speaker frames in these exact scenarios, but it does require a thorough playthrough to fix every single one of these instances. Currently available "fix" is to use Flat version of metalliguyAU's SNES UI, which will look the best in these scenarios.