About this mod
Dissatisfied with the visuals of the Final Fantasy 2 Pixel Remaster, I gave the game a complete graphical makeover, replacing player sprites, enemy sprites, NPC sprites, battle backgrounds, tilesets, and more.
- Permissions and credits
- Changelogs
- Donations
Note: As of version 2.0, this mod now requires the Magicite loader for installation.
Ever since the Final Fantasy Pixel Remaster series was first announced, I've felt conflicted about the games' visuals. Some are great, such as the new water shaders and battle effects. Others…not so much, in my opinion. For instance: I find the new player sprites to be rather ugly; color palettes are too bright and washed-out; the redesigned enemy sprites are a downgrade; tilesets are smudgy and littered with artifacting. I could go on, but suffice it to say that I was disappointed, especially considering the history of beautiful pixel art in the Final Fantasy series.
The Visual Revamp mods aim to remedy these issues by giving the Pixel Remasters a complete graphical makeover. Using assets from the games' previous versions — with some minor edits and additions of my own — I've replaced player sprites, enemy sprites, NPC sprites, battle backgrounds, tilesets, and more. Rather than perfectly replicate any single version, the goal is to combine the best aspects of each, including the Pixel Remasters themselves. The end result is a far more pleasant, consistent, and faithful visual experience.
Here are the other mods in the Visual Revamp series:
Installation
Decompress the mod archive, and confirm that the following folders are included:
Step 1 - BepInEx
Step 2 - Magicite plugin
Step 3 - Magicite assets
Step 4 - Bundles
These folders contain the necessary files for each of the numbered steps below, and are referred to as "mod folders" for simplicity. Additionally, the term "game directory" is used to refer to the following folder in your computer's filesystem:
[Steam directory] > steamapps > common > FINAL FANTASY II PR
Step 1: BepInEx
Navigate to the game directory. If it already contains a folder named
BepInEx
, then skip ahead to Step 2. If not, then copy the contents of the Step 1 mod folder to this location.Next, run the game via Steam. Don't worry if it takes a while to load; this is because BepInEx is installing in the background, which will only happen once. Future startups will be quick. You can close the game once the title screen appears.
Note: If you are using a Linux operating system, e.g. on the Steam Deck, you will need to add the following to the game's Launch Options (under Properties > General) before running the game:
export WINEDLLOVERRIDES="winhttp=n,b"; %command%
Step 2: Magicite plugin
From the game directory, navigate to the BepInEx plugins directory:
FINAL FANTASY II PR > BepInEx > plugins
Then copy the contents of the Step 2 mod folder to this location.
Step 3: Magicite assets
From the game directory, navigate to the Magicite assets directory:
FINAL FANTASY II PR > FINAL FANTASY II_DATA > StreamingAssets > Magicite
If the folder doesn't exist, create it. Then copy the desired contents of the Step 3 mod folder to this location.
Note: Make sure to copy the folders starting with
FF2PR Visual Revamp
, not their subfolders!Step 4: Bundles
In the game directory, replace the file named "UnityPlayer.dll" with the one included in the Step 4 mod folder. Then navigate to the asset bundle directory:
FINAL FANTASY II PR > FINAL FANTASY II_DATA > StreamingAssets > aa > StandaloneWindows64
Copy the desired bundle files (i.e. the ones ending with the
bundle
extension) from the Step 4 mod folder to this location, overwriting the existing ones.Note: You may want to backup the original bundle files before replacing them, as this will make it easier to uninstall the mod if necessary. Otherwise, you'll have to recover the original files via Steam's "Verify integrity of game files…" menu option (under Properties > Local Files).
Links
I've uploaded the sprite rips that I made for this project to Spriter's Resource, in case you want to use them yourself:
- Final Fantasy 2 (WonderSwan Color)
- Final Fantasy 2 Origins (PlayStation)
- Final Fantasy 2 Pixel Remaster (PC)
For other mods and modding information, check the following:
(In regards to compatibility: as long as a mod doesn't edit any of the same assets or bundles as this one, the two should work fine together. However, I make no guarantees in this regard.)
Lastly, if you enjoy the mod and want to support it, consider sending me a tip on Ko-fi.
Feedback
All user feedback is welcome, whether it's a compliment or (constructive) criticism! If there's a feature you'd like to see included, I'm open to hearing it, so long as it's within the scope of the mod (i.e. general visual improvements). Furthermore, if you find any bugs while using the mod, please file a bug report and I'll try to fix it as soon as possible. You're also welcome to message me via my Nexus Mods account, I'll get back to you when I can.
License
Copyleft 🄯 2022–2023, Gravrain. All Rights Reversed.
Feel free to use, distribute, and modify the contents of this archive for any purpose, including for your own projects! I'd appreciate if you credit me for my work, as modding requires a lot of unpaid time, but I won't force you to.