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Not great attempt at rebalancing health pools, 2 different mods, install via Reloaded-ii I'm sure these values could use tweaking, just a general idea
Use 1 at a time
Enemy Strengthen - 15% more Boss Health | 30% more Enemy Health
Enemy Weaken - 15% less Boss Health | 30% less Enemy Health
Nothing was tested besides 1 regular enemy
You may find better use in the "Fully Modular Combat Rebalance" mod as it modifies weapon damage values rather than enemy health, so companions are not affected by the damage buff / nerf