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I feel like the limitations on skill slots largely cripples the cap on moves, is it possible to implement more slots like Dragon's Dogma 2's Switch Skills by Quick Key? Actually, more changes would be required for a more ideal scenario (making the Cancel in the picture a slot as well, shortening the cooldown, using ultimate skills without putting them in slots and balancing the cooldown damage, etc.)
Switch Skills by Quick Key: https://www.nexusmods.com/dragonsdogma2/mods/108
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