Final Fantasy XIV

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Sofie and Kylie

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SofieHiyatsuki

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121 comments

  1. DantesVolf
    DantesVolf
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    For people who still got problems. All working fine. Face, NPC, Hair, everything. Don't forget after installation, enable mods in TexMod
  2. chocoman1
    chocoman1
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    I'd love to try the mod but it doesn't do anything ingame, i tried installing with penumbra as well but no succes. does the mod needs update?
  3. watchermostcharmed
    watchermostcharmed
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    does anyone know if we still need to use the veena hotfix?
  4. kira38
    kira38
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    Hi, I can't figure out if we need the Endwalker patch if we take version 1.3, or if the patch is only needed for version 1.2?

    Thank you for all your great work.
    1. zelar00
      zelar00
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      same I would like to know too.
    2. anaseskyrider
      anaseskyrider
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      As far as I can tell, only the main file is required, not the Endwalker patch. I can see eyebrow and eyelash detail increasing on my Veena when I enable the main mod.
  5. Kriss11
    Kriss11
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    i did not notice any difference, idk seems that faces didn't change at all
    1. leonr2021
      leonr2021
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      also experiencing this issue, my female miqo'te's face looks the exact same... and no difference in other's faces either ): 
    2. ScuffedOni
      ScuffedOni
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      I'm having this same problem on my highlander
  6. Kman1106
    Kman1106
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    Even after removing Atramentum Luminis completely, and freshly reinstalling face defined, the watermark is still there. Basically I have to turn the male miqote face off
  7. Kikilicious
    Kikilicious
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    So, all the catboy faces have "Sofie" written above the eyebrows; I don't see anything in TT that causes this? How do I go about fixing it?
    1. carbonarapesto
      carbonarapesto
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      if you get a fix for this issue please let me know - i also have branded catboys.
    2. Kikilicious
      Kikilicious
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      Haven't yet. What I did was used Defined for everyone but catboys, then use FACEWORKS on them. Annoying, but its the only fix I've found :/
    3. SofieHiyatsuki
      SofieHiyatsuki
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      This is not a glitch with face defined. This "glitch" so to speak is caused directly by the mod called Atramentum Luminis.

      Some of the assets in face defined had a sort of watermark or signature embedded into a section of the texture that textools and the game did NOT or would never normally pull from.
      This was originally added as in the past there were instances of individuals using older versions of my work or even defined assets and claiming as their own without knowing. When using the textures improperly the signature would show up in the alpha channel identifying myself as the creator.

      Atramentum Luminis is a mod that modifies the materials of the game to behave differently than the normal and forces anything that is in the alpha channel of the textures to appear and glow. Once I can find time from my new job which has me working crazy morning hours,5 days a week I can see about making a Atramentum Luminis patch for those who actually use that mod.

      Again, it is not a bug with the mod, it is a personal signature embedded into a normally unused part of the texture that the game does not touch. Atramentum Luminis modifies the textures to behave in a way they are not supposed to.
    4. Kikilicious
      Kikilicious
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      Oh strange, even when it's not enabled? I dot use it all that much, so I should just disable it for now. Thanks for the info!
    5. Kman1106
      Kman1106
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      I noticed even when Atramentum Luminis is turned off, the signature still appears. It's very strange
  8. ashiyadouman
    ashiyadouman
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    The Mide limbals don't work...
  9. RayneLawliet
    RayneLawliet
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    Just wanted to speak up in relation to an issue I've had. Faces Defined has started causing me to have errors/crashes with FFXIV. Without Faces Defined, I have no problems with my usual loadout/reshade. The moment I install it, if I'm in a place with a larger player count, ffxiv_dx11.exe errors everywhere. I wonder if one texture or something might be having a bad time? Or maybe it's just trying to load too much and causing strain. Not sure, but it was never an issue before the last update. Figured I'd reach out.
  10. MizzMalefick
    MizzMalefick
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    I don't know if the mod author visits this site all that much, but I wanted to point out that using all three of their recommended mods in tandem (namely Hair, Face and NPC Defined) causes TexTools to have write errors. Too many mods, methinks. The filecount in these are getting a mite too large.

    edit: Ignore this, was wrong and using Direct X 9 version of TexTools.... somehow.
    1. hishin
      hishin
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      Thats why i stopped using TexTools, use penumbra instead.
      way safer.