Adds Glow that adjustable in the same way that Eye Collection with GLOW is.
HOWEVER due to the way the skin shader works you need to read the following. This is more of a modders resource.
Variants:
Default:
Options for Faces and Default Bodies.
Variant Bibo:
Options for Bibo+ and Demo Azem Tattoo. Requires Bibo+ DT Update
Variant TBSE:
Options for TBSE and Demo Azem Tattoo. Requires TBSE from Red or TBSE. Neckseam elimination is demonstrated in the demo.
Variant NPCs for GPOSE:
Options for using NPC faces in GPOSE.
CAVEATS: You MUST have compatible textures installed. The glow setting default to the ALPHA CHANNEL of the NORMAL MAP. (see more below).
Body: Your character's body will glow like a lantern until you do. For Bibo and TBSE I have a demo "Azem" tattoo on the back.
Face: Your character's lips will glow until you have custom normal maps. You will lose access to lipstick. Lipstick is just in the same spot.
Hrothgar + TBSE: Hrothgar/TBSE need special considerations due to their use of the Hrothgar Skin Part. You will not have access to the hair-shader effects while using this. Further:
For TBSE the hrothgar part does not extend to the head so it will always need a neckseam fix from something like simple bodies asym.
For Hrothgar as long as you use both in Body and Head in conjunction there shouldn't be an issue.
Q: How do I adjust the glow?
A: Follow the same instructions on the glow eyes page: Eye Collection with GLOW
Q: How do I modify the textures for my own glow textures?
A: The glow channel for bodies is in the Alpha channel of the normal map. All you need to do is avoid premultiplying the alpha. I would recommend savings as UNCOMPRESSED (BGRA) without premultiplied alpha. I have a image of the setup using Photoshop and Nvidia's Texture Tools plugin. You can see the "premultiplied alpha blending" is UNCHECKED.
How do I edit the textures?
- Get them from inside penumbra: Advanced > Textures
- Import the pmp into TexTools
- Or use my converter
ffxiv-tex-converter, directly on the textures. It will turn them into DDS, then you can turn them back into TEX when you are done.