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GuiGames

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WerewolfKingPOP

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About this mod

This mod rebalance and edit weapons, armours and acessories stats making mystic armors high resistance to magic but weak to attacks,light armors giving speed and having moderate defense and mid magic defense and heavy armors having increased defense but low magic resitance, making the game more challenging and absorb a element has been removed.

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Here comes the following changes of the mod: 
                                                                                                          

                                                                                                        ACESSORIES:

Firefly ignores guns, ignore defense power, (meaning having high defense will reduce  damamge by guns  with Firefly equipped);
Thief cuff  has been changed and now increases block chance of physhical and PROBABLY magic attacks (I didnt fully tested but it sees the effect block increases magic block as well);
Steel Polyness increases normal attack damage (EVEN TROUGHT the game descriptions is bugged);
Agate ring has remedly lore 1;
Fuzzy Miter has HP CRITICAL status which means if you have abilities that increases damage or defense you can use them EVEN if you arent with low HP;
Sash, Power Armlets and Hermes Sandals have increased speed stats;
Quasimoto Boots give muffle stats which make enemies don't detect your character by sounds and THIS combined with vanish will make MOST enemies ignores characters (EXCEPT the ones the have a ability to "feel" characters);
Germinas Boots increases defense agaisnt physhical attacks BUT decreases defense against magic attacks.
 
                                                                                                          WEAPONS:

Weapons, in general, had its attacks and stats changed as well their crit rate which means better weapons have better crit rate and hit chance of putting status such as poison, immobilize, disable, oil, stop and slow has better status hit chance (which make weapons more realible for status). POISON status in weapons has 100% status chance for difficulty enchanting (for mobs that have poison status hit weapons), and rods damage formula has been changed to gun ignoring defense (to make rods less useless, making the white mage class having a realiable form of damage at early, and mid game besides holy and cure speels agaisnt zombies), and also staff of the mage, now, increases damage to ALL elements EXCEPT holy and dark and maces have increased HP and evade, ninja swords and staff and rods can now equip shields. Besides that some weapons have new effect such as Ultima Blade which gives Auto-Buble and ragnarok which deals Auto-Bravery or Faith (I forgot) and also Rod of Faith now gives Auto-Faith.

Installation: Dowload LuaLoader and External File Loader and just DRAG all theses file to mods in Vortex to install the mod.

Edit: FELL FREE (IN COMENTS) TO SAY IF YOU THINK SOME VALUES ARE TOO HIGH OR TOO LOW SO I MAY MAKE SOME UPDATES TO MAKE THIS MOD MORE BAALANCING AND FLUID.(Even throught heavy armours have high defense they have low magic defense which make taking damage  to magic high and mystic armours take low magic damage but take high psyshical damage).

                                                                                                          ARMORS:

ALL Mage Armors have magic defense increased by 1,5 but have decreased defense, light armors have increase magic defense by 1,2 and mid defense, heavy armors have increased defense but low magic defense and also ABSORB A ELEMENT by armors or acessories has been REMOVED and also some armors have new status resistance as well element resistance, some shields had its evade and magic evade changed as well as their elemental resistance, Venetian Shield (per example) is a good shield at the end game since it increases both Evade and Magic Evade by 35% and has elemental resistance to earth, wind and water, but weakness to fire, ice and trunder.

                                                                                                          ALSO:

     EVERY HEAVY ARMOURS INCREASES STREGHT AND VILATITY, BETTER ARMOURS HAS BETTER STATS (INCREASING DAMAGE TO RELATED CLASS).
     EVERY LIGHT ARMOURS INCREASES SPEED AND HP, BETTER ARMOURS HAS BETTER STATS (INCREASING DAMAGE TO RELATED CLASS).
     EVERY MYSTIC ARMOURS INCREASES MAGIC AND MP, BETTER ARMOURS HAS BETTER STATS (INCREASING DAMAGE TO RELATED CLASS).


    EDIT:FEEL FREE IN COMENTS TO SAY IF YOU THINK SOME CHANGES SHOULD BE MADE IN THE MOD,IF THE VALUES ARE TOO HIGH OR TOO LOW OR IF THE MOD IS UNBALANCED. THE AUTHOR OF THIS MOD IS FREE TO IDEIAS AND CHANGES SO FEEL FRE TO SAY CRITICS TO MAKE THIS MOD BETTER AND ENJOYABLE.