Final Fantasy XII: The Zodiac Age
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_K

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0x4B

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About this mod

A mod that takes the randomness out of the chest system. You were going to farm that chest until you got the equipment anyway right? Tired of running through an area at random and constantly getting gil from chests!? Look no further.

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Changelogs
This mod applies a script to programmatically look at every chest in the game and modify it according to the following principals:

- All chests spawn 100% of the time.
- Unique chests are still unique and do not respawn once opened.
- Chests that contain more than 1500 Gil do not have the gil chance, or items changed.
- Chests that contain less than 1500 gil have a 0% chance to be gil (~98 % of the chests fall under this category).
- If chest contains a 'Knot of Rust' and another item, both become the other item.
- If chest contains equipment and any non-equipment, both become the equipment.
- Chests that contain 2 different equipment are still a coin flip.
- Chests in the Cerobi Steppe have their normal item drops set to be the diamond armlet drops resulting in a 50% chance to get equipment instead 5%.
- Cerobi Steppe Diamond Armlet drops become same as everything else (95% Knot of Rust or 5% Meteor).
- Other than the above change, none of the Diamond Armlet drops have been modified.
- Certain overpowered weapons are still a 5% chance with a diamond armlet.

You can get a spreadsheet of all the chests in the game with the new values here.


Notes:
As of version 1.4b, all known bugs have been fixed.
Save files are fully compatible with Chest Tweaks being removed and added.


This mod was created  by wrapping the VM Compiler tools by ffgriever and vanilla source files were extracted using VBF Browser by VaanSkyPirate big thanks to them.