Final Fantasy XII: The Zodiac Age
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Mahloot

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Mahloot

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About this mod

All licenses on every board are activated from the beginning. For US English version.

NOTE: Only works when starting a new game, existing save games made before installing this mod will not change.

Recommend use with Vortex mod manager (with FF12 External File Loader mod installed first).

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All licenses on every board are activated from the beginning. For US English version.

NOTE: Only works when starting a new game, existing save games made before installing this mod will not change.

Recommend use with Vortex mod manager (with FF12 External File Loader mod installed first).

All licenses on every board are activated from the beginning. This applies to all jobs, even those not chosen. All your characters can use every weapon, armor, spell.

NOTE: You must manually purchase the gambit slots, quickenings and summons licenses when those become unlocked during your playthrough. However, the cost for all of these has been changed to 1 LP! These licenses cannot be activated from the beggining as the game will fail to provide your characters the additional gambit slots, quickening spells and summons if the licenses are pre-activated when they become unlocked during your playthrough.