Fell Seal: Arbiter's Mark
0 of 0

File information

Last updated

Original upload

Created by

idiolect

Uploaded by

idiolect78

Virus scan

Safe to use

Tags for this mod

About this mod

This mod simplifies job requirements, so that most human jobs require mastery of a single base class before they are unlocked. The goal is to encourage more focused character development, and to make it easier to promote to more interesting classes without having to accumulate handfuls of levels in other classes first.

Permissions and credits
Changelogs
This mod makes the following changes:

* Mender, Mercenary, Wizard, Plague Doctor, and Scoundrel have no requirements. They are now considered 'Base' classes that anyone can access immediately.
* All other non-Story, non-Badge, and non-DLC classes (e.g., Knight, Fellblade, Gunner, etc.) now require mastery of a single Base class before they can be accessed. They are considered 'Advanced' classes that are functionally related to their Base class.
* Characters that are recruited with an Advanced class (e.g., Templar) need to master a Base class before they can access other Advanced classes. Badge and DLC classes are open to them, so long as the character can meet any non-class requirements.
* Badge classes now only require possession of the appropriate badge. Class requirements have been removed.
* In addition to class requirements, gender requirements for Lord and Princess have been removed.
* DLC classes no longer have class requirements. They only need to be unlocked through gameplay progression.

Base classes, the class levels required to master them, and the Advanced classes they unlock are listed below:

* Mender (10) -> Alchemystic, Druid
* Wizard (9) -> Sorcerer, Warmage
* Mercenary (10) -> Samurai, Knight, Reaver, Templar
* Scoundrel (11) -> Assassin, Duelist, Fellblade, Gunner, Ranger
* Plague Doctor (10) -> Gadgeteer, Gambler, Peddler

# Examples

A character recruited as a Scoundrel who wants to become a Duelist/Warmage will need to complete the following shortest class path:

Scoundrel (11) -> Duelist (1) -> Wizard (9) -> Warmage (1)

A character recruited as a Gadgeteer (an Advanced class) who wants to become a Gambler will need to complete the following shortest class path:

Gadgeteer (1) -> Plague Doctor (10) -> Gambler (1)

# Notes

* This mod is meant to be fun and to ease character planning, and to encourage a particular style of class progression. No thought has been given to whether it results in optimal character builds.
* This hasn't been tested through a complete playthrough yet, but I've enjoyed it enough so far to post.
* Part of the reasoning behind requiring a Base class to promote to an Advanced class is to make characters within a role (fighter, healer, offensive caster, etc.) be more likely to have a consistent basic skill kit later in the game. This makes it easier to think about what a particular character is going to be able to do without looking at all of their class levels.
* I don't think it's possible to have anything more complex than a simple list of base classes and levels for a job, so I can't do things like make some class requirements optional or conditional, or permit recruited Advanced classes to skip Base class requirements before promoting into another Advanced class. I'm not sure I'd want to, even if those things are possible.
* The requirement to master a base class and then having a bunch of classes unlocked afterwards probably makes the early game harder and the late game easier.
* Bzaro and monster classes are unchanged.
* Story classes are unchanged.
* I welcome any feedback!