Fell Seal: Arbiter's Mark
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SirPrimrose

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SirPrimrose

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About this mod

Edits all of the map patrols to support up to 12 units. Use this if you like to still play fair on Extra or Elite enemy difficulties, or if you want to increase enemy stats and swarm them with your minions!

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Description:
This mod edits all the patrol maps to allow up to 12 units deployed on the field, for those of you who truly want to run an army worthy of Teora. After a full playthrough, I wanted to experiment with the difficulty settings and I found the ability to increase the unit cap interesting, but unfortunately not very well supported in many maps. Therefore I created this mod for the patrols to allow more unit placement spots on the field.

This mod also sets the max fielded unit cap to 12, though you can easily change that in the GameOptions.txt file to whatever value you want. 

This does not work for story maps, as they are not currently moddable. As soon as they are, I will update this mod to also allow more units on story maps (though many story maps already do have enough spaces for 7-10 units, map depending). If you find a patrol this mod doesn't fix, you can message me on Discord at SirPrimrose#2225.

To keep it balanced I play this with increased raw stats on enemies and extra enemies.

How to Install:
Extract the files to your "Documents\Fell Seal\customdata" folder.

Compatibility:
Only edits the Encounters.txt file, so any mod that also changes this file will conflict. GameOptions.txt is updated to set the max units to 12, but you can remove or add this to your own GameOptions.txt file.