Fell Seal: Arbiter's Mark

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Dante_Selvar

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danteselvar

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About this mod

Custom classed based on, inspired by or themed after various tactical type games or other FF games, d&d 3.0/3.5 and themes I just thought of myself. The mod is intended to be balanced and has 12 classes ready for play as of version 1.0. Similar to squires and chemists of FF Tactics the Adventurer and Herbalist classes are the entry way classes

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Classes Ready for Play -
*Class (code game uses for the class):
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Adventurer (ADVN): A squire-like class that leads into other classes. It has a diverse and useful skill set.

Herbalist (HERB): This is the opener job for magic focused classes based on chemist. Its skill set is mostly healing but also has "Undead bane" a single target holy element attack potion and a "Love Potion" (chance of charm).

Artist (RELM): The theme for this magic based class is based visually on the char Relm from FF6. So it uses visuals that could be thought of as drawn effects like using vessel visuals to represent some of the espers from FF6.

Black Mage (VIVI): This class uses elemental spells with larger ranges instead of targeting the whole board like a Sorcerer would. I've also added the "Demi" type spells like in FF6, they single target and reduce the targets HP.

Blue Mage (BLUE): The blue mage has an assortment of monster skills. The command is called "Lore" like in FF6.

Dragoon (DRAG): This Dragoon class uses custom breath skills, higher cost more range and the statuses inflicted are switched up. It has a Lancet drain skill and 3 levels of jump skills.

Monk (MONK): The monk has a good attack stat but its only weapon choices are daggers and staffs. I tried to make the skills as close to the original FF Tactics as I could. There are two more monk type classes planned, the Martial Artist based on Sabin and the Brawler based on Tifa.

Ninja (SHAD): To make a "Throw" skill I used visuals that could be thought of as thrown objects and has a height advantage passive instead of two weapon for 2 reasons. Its too early in my class tree to have two weapon and a height advantage works well with the class's ranged skills.

Outlaw (OUTW): I made this class as more combat focused type of rogue. Most of its skills have a chance of inflicting debuffs. This class will lead to my Dark Knight Class (not finished yet)

Rogue (SCOU): This class is themed after 3rd edition D&D rogues. Misc info: Since the abbreviation for rogue is in use i used SCOU which is short for scoundrel.

Ronin (RNIN): The Ronin class has an Iaijutsu style theme. The skill "Sonic Slice" is based after the skill in Ogre Battle: March of the Black Queen. Misc info: This class used be called samurai until I saw the dlc will have a samurai class. Then I changed the name of this class to Ronin meaning a wandering samurai instead.

Soldier (SLDR): Skills are themed after the ff tactics knight just lowering stats instead of breaking equipment.

W.I.P. & Planned Classes: Dark Knight(FF), Brawler(Tifa), Martial Artist(Sabin), StarMage(Disgea), Elemental Marksman(Elemental Gearbolt inspired), Imperial General(Celes + General Leo's Shock), Battle Cleric(themed class idea), Holy Knight(FFT), Engineer(Some based on edgars tools others not), Kunoichi(Ogre battle MotBQ+Disgea), Shinobi(a skill set i made up),Geomancer(FFT), Faker(themed after FSN Archer), Deathpool(a mouthy merc), Dark Lord(alternate badge option), and... any other ideas I think of.

Class added in v1.1
Doll Mage (DOLL) themed after the unit in Ogre battle MotBQ

Any class in this mod is not compatible with a another class that shares the same 4 letter code in caps for ex. MONK when merging mods together if you are using any other class mods as well.

Thanks to 6 Eyes for creating Fell Seal and making it moddable.
Also thanks to Conan and others in the Discord sever for answering questions I've had while making this mod.