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Xevec

Uploaded by

mathewmcallahan

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About this mod

Added Chemist, Squire, Black Mage, and White Mage classes.

These are just to start, eventually and slowly, I want to add more FFT classes to the mod.

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These classes are more powerful than the stock classes.  Stock class values were used as a base then increased on average by:
  • Growth stats: 0.5 points
  • Base stats: 5 points
  • Speed growth: 0.33
  • Base speed: 8 points
  • Ability power: 0.15 - 0.2

Unlock requirements:
  • Chemist - Wizard (3) and Mender (3)
  • Squire - Mercenary (6)
  • White Mage - Chemist (3), Plague Doctor (5), & Mender (10)
  • Black Mage - Chemist (3), Alchemist (6), & Wizard (9)


CHEMIST


An expert in the use of items to recover HP or remove vexing status ailments. The basic mage job where all mage classes start.

Ability: Consumables


Abilities
  • Potion - Single target fixed heal
  • Hi-Potion - Single target fixed heal
  • X-Potion - Single target fixed heal
  • Ether - Single target fixed mana restore
  • Hi-Ether - Single target fixed mana restore
  • Elixir - Restores fixed hp and mp
  • Remedy - Cleanse
  • Phoenix Down - Revives an ally
  • Holy Water - Single target holy damage
  • Acid Bomb - AOE magical damage, defense down, & poison
  • Toxic Bomb - AOE magical damage, resistance down, & mute

Passives
  • Nimble Hands - Item Potency & Quick Fingers
  • Magical Intuition - Mind Expert & Resistance Expert

Counter
  • Fleet of Foot


SQUIRE

This job serves as the foundation for all other physical job classes, forming the first step on the road to becoming a legendary warrior.

Ability - Fundaments


Abilities
  • Focus - self buff: attack
  • Rush - Charge attack
  • Stone - Ranged physical attack
  • Salve - Cleanse
  • Rend Armor - Single target physical damage & defense down
  • Tailwind - Single target: haste
  • Chant - Single target heal
  • Steel - Single target buff: attack & crit
  • Shout - Self buff: attack, magic attack, haste, & crit
  • Ultima - Single target magical damage
  • Defend - Defend self

Passives

  • Basic Training - Sturdy Grip & Health Expert
  • Improved Training - Equip All & Lucky

Counter

  • Counter Attack


WHITE MAGE

A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.

Ability - White Magick


Abilities

  • Cure - AOE heal
  • Cura - Single target heal
  • Curaga - Heal all allies
  • Esuna - Cleanse
  • Raise - Revives an ally
  • Arise - Revives an ally
  • Reraise - Single target buff: revive
  • Regen - Single target buff: heal
  • Protect - Single target buff: defense
  • Protectja - AOE target buff: defense
  • Shell - Single target buff: resistance
  • Shellja - AOE target buff: resistance
  • Wall - Single target buff: defense & resistance
  • Holy I - Single target holy damage
  • Holy II - Single target holy damage
  • Sky's Blessing - Buffs and heals all allies

Passives

  • Mighty Breeze - Blessed One & Mana Font
  • Shining Light - Legendary Healer & Mana Expert

Counter

  • Total Shield


BLACK MAGE

A warrior who uses Black Magicks to channel elemental powers into powerful offensive spells.

Ability - Black Magick


Abilities
  • Fire - AOE fire damage
  • Thunder - AOE thunder damage
  • Blizzard - AOE ice damage
  • Quake - AOE earth damage
  • Fira- Single target fire damage
  • Thundara - Single target thunder damage
  • Blizzara - Single target ice damage
  • Quakara - Single target earth damage
  • Firaga - Fire damage all enemies
  • Thundaga - Thunder damage all enemies
  • Blizzaga - Ice damage all enemies
  • Quakaga - Earth damage all enemies
  • Poison - Single target poison
  • Overwhelm - Single target blind, mute, & cripple
  • Flare - Single target magical damage
  • Ragnarok - Magical damage all enemies
  • Death - Single target instant KO

Passives

  • Spell Precision - Smart Casting & Boon
  • Magic Affinity - Economy & Double Cast II

Counter

  • Evade Magic