Fell Seal: Arbiter's Mark
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MTaur

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MTaur

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About this mod

Adds Minotaur badge class. Moderately high MP costs, lots of movement/position skills, self-berzerk, ATK scaling.

No portrait at the moment, did not want copyright issue with upload.

Permissions and credits
To use as-is with no other mods installed, unzip and merge the zipped customdata folder with Documents/Fell Seal/customdata

In a new game, a "Taur Manifester" class badge will drop after the intro battle.  You may use it like any other badge with no other prerequisites.

If you want to add prerequisites as a replacement/addition to the badge requirement, I suggest using Reaver, but I do not intend to manually fork this mod and do it myself.

As far as I know, there's no way to implement self-Berzerk in a way that bypasses immunities and Panacea II with the mod system.  So however you want to use such skills is up to you.  Because of other interactions, it's impossible to play "as intended" in any case. (Resilience passive will negate Berzerk completely because it already ticks down once after the turn you apply it to yourself, for example)

As far as I know, you would have to merge this with other mods manually and intelligently if you wanted to mix them and resolve conflicts.  For example, modifications to Stampede passive (+.05x damage per movement, down from +0.1x) must necessarily affect all units who have the passive due to hard-coding in GameOptions.txt.  I only modified those parameters which directly affect this class.

Skill summary:  (At the moment these each cost 10 or more MP and have higher ATK scaling than the skills they are copied from)
Note that self-Berzerk will immediately end your turn (you will not use unused movement) and count one turn toward the debuff duration.  You will be Berzerk for one full turn if not cleansed or reduced by Resillience.

Bull Toss - Flip Kick (swap places, deal damage)
Unleash - Knockback + damage in a square around self, can hit allies.
Fury - Remove many debuffs, heal a large amount.  Regen, Focus, ATK-UP, Haste, Fleetfoot.  Berzerk(!!!), DEF-down, RES-down.
Charge - Dash/Siege Ram.
Labyrinth - Self Renew + Mirage.
Capture - Leap and apply Root to targets.
Challenge - One-for-all, heal, DEF-up, RES-up, Slow, Berzerk(!!!).

Counter - Pounce  (Late game enemy counter)
Minotaur's Might - Lower DEF when applying damage (Sunder monster passive)
Stampede - +.05x total damage per movement each turn, up to maximum .6x.  (Same as monster skill, but globally halved the gain per movement in GameOptions.txt)