RACE CHANGES
Universal Changes
All races have 1 hp per second health regen
All races have their starting skill bonuses removed. Every race is now a blank slate
All races now have a total of 30(to match Half-Orc) points of bonus attributes and 25% percentage bonus to their two main attributes
All races represent one of the main attributes of the game as originally intended
Human
Magic and Mana bonus increased to 25%
Starting Mana bonus increased to 21(+9 Magic vanilla bonus)
Shadow Elf
Dexterity and Movement Speed bonus increased to 25%
Starting Dexterity bonus increased to 19(+11 Magic vanilla bonus)
Orc
Strength and Stamina bonus increased to 25%
(Strength and Stamina+15 Vanilla bonus)
Cogger
Has now 25% bonus to Vitality
Increased Armor bonus to 25%
Has now 22 starting bonus to Vitality(+8 Magic vanilla bonus)
Removed 5% Strength bonus
Removed 5% Damage Reflection bonus
Removed 5% Damage resistance penalty
MONSTER CHANGES
Now a certain enemy of certain level always has the same HP(no more having a same enemy of same level have a hp of 100 or 200)
All enemies yield double the experience
No more fully magic immune enemies. Now these specific enemies have resistance of 90% to all elements
ITEM CHANGES
Now a certain armor/cape/shield of certain type and tier always have the same defense(no more having a same cape have a defense of 1 or 52)
All potions/charms heal more but their value have been doubled
All charms now have 10 uses instead of 8
Book of Identify and Book of Town Portal Have 100 uses instead of 10, but the price has been increased from 500 to 5000 gold
TIPS CHANGES
All loading screens are changed to match the changes made by this overhaul
INSTALL
Unzip the folder in your Fate: The Traitor Soul folder and overwrite when asked. Backup the original files for quick uninstallation
otherwise reinstall the game