About this mod
Adds miniaturized versions of the existing dungeon levels as possible generation templates to FATE
- Requirements
- Permissions and credits
- Changelogs
As you can see by some of the maps generated in-game during a particular playthrough, most dungeons created using these microdungeon templates end up being a single room with a few paths branching off of it. The whole level can be traversed in a minute or two, which personally helps prevent burnout from being stuck with one scenery tileset for too long.
Please note that Microdungeons can actually provide more difficulty for a safer playthrough. It all boils down to how the game determines expected enemy levels; because you have fewer chances to level up, you are instead pitted against a much more dynamic and quickly leveling enemy range. If you have unbalanced items, spells, or other unique mods, Microdungeons provides faster access to the lower levels which will provide a natural way to slow down simple grind leveling. If you don't have such mechanics boosting you... enjoy the increased difficulty!
Installation:
Download, extract, and move the microdungeons folder to your /mods directory (or manage with Vortex), then deploy using Fate Patcher Core v1.0.3 or higher
If you are using Fate Patcher Core v1.0.2, due to a bug with how mods add new file indexes for patching, you will have to manually add an index to Templates\\manifest.dat from the command line! Just update to Fate Patcher Core v1.0.3 and let the mod do this for you. In general, make sure to grab the latest version of fpxcmd when updates are available.
Replace ALL dungeons:
(Coming Soon - Waiting on Fate Patcher Core v1.1.0)
- FATE Modding Discord Community
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