An expansive mod for the game FTL: Faster Than Light. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races included in an immersive new galaxy and story.
Hyperspace is the hard-coded modding API that Multiverse uses to add new alien races, infinite player ships, and more.
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File credits
The following people have let us use their media in Multiverse: Woona: Creator of Vicious Vessels and the Orchids and Shells mod PLIOU: Donated several of the hulls we use, such as the Rock and Lost Sun guard, as well as the Duskbringer Station. Stormbringer: The original creator of Project Coalition, who wrote the original lore (which has since been heavily modified and rewritten) Some Federation person: One of the Federation Fleetships and the Fed Stealth bomber SwiftTiger: Developer of Hyperspace, also composed the Auto Sector music. JumboCarrot: Composed the Monk Sector music. Andr3wtime: Creator of the type B Mantis Bishop cruiser. Anthonest: One of the corporation fleetships from the Arcadian War Jones the Mantis: Ion mk 1 and 2 combat drones Moreorlesser: The Orchid Shuttle and clusterspore sprite, as well as some event ideas Hyperion: Additional flavor text for defeat events Kobo: Crystal Flak sprite RAD-82: Federation guard sprite Jimli_: Federation tactical fighter sprite
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Reworked start beacon guard encounters. Are now cleaner, more optomized, consistant, and have some new options as well!
Added new minibosses to the Mantis Hive and Engi Harmony.
The first beacon now has a new background resembling the start beacon hangar. The first sector has also been renamed to Multiverse
Drop-Point. It has some new events as well.
Modified the Last Stand rarity list to change what types of crew can spawn. Certain augments can also no longer be found in stores
there.
Added an Engi Transport encounter and new loot
Added the Hacker Cruiser type B and C, Ghost Hunter C and Bishop Cruiser A and B.
Completely redid Coalition C.
Changed Orchid B's sprite.
Improved the Ion stunner sprites.
Hacker Cruiser type A now starts with a mini defense drone and drone control.
Added more events for talking to certain crew.
Added more pirates.
Start beacons now have a cosmetic label to tell you where they were. For no reason in particular, its just cool.
Added Distress Store events, where you have to fight a ship to access the store.
Added the Human Medic unit. The Flagship always spawns with one of these too.
Increased the cooldown of the suzerain pheromone ability.
Improved the Crystal Stun sprite.
Lanius B now starts with a door system.
Added the option to attack the Engineers buying droneparts.
Nerfed the Repair Bot augment.
Nerfed the Asphyxiator. Slug B also now has a battery so it can support the augment.
Tuco's Cruiser A no longer has cloaking.
Modified the loading screen bar.
Duskbringer Devotees no longer damage friendly crew when they die naturally. Forced suicide still damaged friendly crew.
Increased missile defense's projectile speed.
Increased the number of stores in the [Sale!] Slug sectors.
Gave Suzerain B, C, Freemantis C, and Mantis C 2 man teleports.
Ghost death animation now resembles a cloud of gas.
Added Crystal Sentinels, new elite crew. They start on Crystal C.
Pleasure Cruiser C only has lvl 1 teleporter now.
Added Ghost Phantoms, new elite crew.
Added Orchid Chieftains, new elite crew.
Rebel Cruiser A now starts with a Rebel Engineer.
Lost Sun C now has an anti-system laser as well.
Reduced peacekeeper explosion damage.
The Hibernating alien no longer appears under the augment check category but rather the main 'page'
Added the Combustion Combat drone.
Engi Harmony now can only spawn sector 4+
Crystal Weapons no longer spawn outside of crystal sectors.
Added the Signal Diluter augment, which can be used to prevent guards from spawning ASBs.
Organized and modified rarity lists for crew in every sector.
Decreased the hull of ancient enemy ships.
Modified the Slug Spectator event to be split into 2 parts.
Separatist body scan event now works with all elites.
Improved the Coalition Battleship sprite to no longer have rebel splices.
Kernal and Crystal weapons can now be found in the black market.
Improved the Mantis Suzerain pheromone animation to look less like healing particles.
Added and improved some start game tips.
Beam 3 now does 2 hull damage.
Mace Beam Mk 2 now uses 5 power.
Missile Defense only uses 2 power now.
Reduced the number of drones the stage 2 flagship has slightly.
Smuggler Cruiser no longer has a pruchaseable 4 man teleporter.
Enemy Duskbringer Devotees can now use their suicide ability.
You can now rarely find race specific augments in their respective homeworlds.
The option to refuse surrenders now uses randomized text.
Engi Sectors can only pull from 100 different names, because the old list was too long (originally there was 999 different
versions).
Added more names to the crew name list.
Improved Separatist C's sprite.
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BUG/ISSUE FIXES:
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Fixed some tpyos.
Fixed some missing combat checks in various events.
Fixed some cloak offsets.
Fixed obsidian armor triggering rock armor blue options.
Fixed ghosts doing reduced combat damage.
Fixed the Lost Sun dropship not starting with oxygen.
Fixed the Last Stand fleet nothing events not calling for the correct storage check.
Fixed Zoltan doing 30 damage on death.
Fixed the Lanius storage socialization event.
Fixed Energy 3's mount point.
Fixed Multiverse B's artillery beam being the wrong color.
Fixed the Suzerain in the caravan event not having the right crew.
The Symbiote now triggers rock blue options.
Fixed some of the newer weapons appearing in the Ancient Wastelands.
Fixed the Scanner weapon tip.
Fixed the Chain Charge Laser type.
Fixed Pleasure Cruiser offsets.
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OTHER CHANGES:
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Updated the Metadata file that I'm pretty sure no one reads anyways.
Improved organization in event/sector files.
Moved the Engi Separatist events to a new file.
Moved transport encounters to a new event file.
Moved loot lists to events_transports
Moved stores and nothing beacons to a new event file.
Moved defeat/surrender events to a new event file.
Added additional text for Federation ships in the last stand that isnt used but exists for future ships.
Moved the changelogs folder to the mod-appendix folder.
An expansive mod for the game FTL: Faster Than Light. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races included in an immersive new galaxy and story. Multiverse also adds some mechanics you may recognize from other mods, such as crew socialization or combat augments, but done better, to eliminate as much RNG from them as possible. Combat augments are guaranteed to work every time, and have effects that are much more practical in combat. You can also now assign your crew to jobs at empty beacons, to do many different tasks such as repairing the hull, mapping the sector, or running a salvage operation. Multiverse uses Hyperspace, the brand new hard coded modding API for FTL, to add features not previously possible for other mods, such as infinite player ships, new crew races, custom beacon labels, and more!