Farthest Frontier
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hawkr23

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hawkr23

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About this mod

Automatically rotates villagers between Winter and non-Winter jobs, including farmers, foragers, and arborists. Working for v0.9.0.

Requirements
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Features:

Basically, this mod solves the problem of having to manually change villagers away from jobs that can't be done during the Winter when it starts, then switching them back after Winter is over. Specifically:

  • When Winter starts, all Forager Shacks, Arborist Buildings, and Barns will be turned off. All crop fields will have their assigned workers set to 0 and all farmers will turn into laborers.
  • When Winter ends, all Forager Shacks and Arborist Buildings are turned back on and workers are reassigned to them. All crop fields will have their assigned worker amounts set to what they were before Winter started.
  • Mod works the same whether you have auto-fill occupations on or off.
  • Update: The transition from Winter jobs to regular jobs is now done 5 days ahead of the end of Winter, so that farmers have time to go back to their fields. This is configurable, between 5 and 60 days, in the config file (described below).
  • Currently working as of v0.9.0.

Installation:

  • Make sure MelonMod v0.6.0+ is installed.
  • Copy the SeasonalJobRotation.dll file into .../FarthestFrontier/Mods.

Configuration:

  • Run the game at least one time with mod installed.
  • Open the file .../FarthestFrontier/UserData/MelonPreferences.cfg.
  • Under [SeasonalJobRotation], change "DaysBeforeSpring" to anything between 5 and 60.
  • (Optional) If you want to test this out to see exactly when the mod rotates workers, just check the Melon console that opens with the game in a command prompt.

Notes:

  • As of now I can't save the farmer counts to save files, so if you load up your game during Winter and the farmers are already laborers from a previous save, then you will have to manually add them back to your fields at the end of winter.
  • I'm brand new to making mods, so please let me know what problems you have or any other mods/improvements y'all might want me to make.
  • Inspired by simpleffmod's mod WinterLaborLand, which seems abandoned.
  • Thanks to MelonLoader and UnityExplorer for their amazing modding tools.