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Changelogs
Version 0.1.1.5
Fixed slight error in <de> language file. Cut and paste is not my friend...
Version 0.1.1.4
Fixed slight error in the German translation file
Version 0.1.1.3
Update a few of the language files, let me know if they need better translations
Version 0.1.1.2
Added support for Straw Harvest Addon pellet pallets - forgot that in the last version...
Version 0.1.1.1
Added support for new baleTypes from Straw Harvest Addon, including the new square bale
Small Square Bales are supported for the Gallignani_5690_S3 on Giant's ModHub
Changed the way a few bale types load - was "quarantined" (thanks China), had some time
Changed the way the trailer loads - won't load without FS19_EasyAutoLoad mod
Version 0.1.1.0
removed autoload script - autoloading controlled by separate standalone mod "EasyAutoLoad" which must be enabled in the mod menu
added support for Hesston big bales
added support for Global Company board pallets - need feedback, I don't play much FS19
Version 0.1.0.10
Added an xml option to disable the 90 degree rotate option for the marker
Added support for John Deere DLC round cotton bales
Polish language file supplied by Amarozo48 - Thanks again!
Version 0.1.0.9
Added a "markerLengthCenterOffset" in the xml for the trailer - allows for the use a +/- number to account for the offset of the marker center (for vertical rotation of marker) if marker not centered on translation
Added in a provision to account for multiple fillUnits on a single unit having displays that could potentially overlap
Version 0.1.0.8
Changed the order pallets are checked when entering trigger, condition existed for a false positive - Many thanks to Babe221285 for pointing this out!
Changed "marker to original position" to include returning the marker to 0 degrees if marker was rotated to 90 degrees - oversight
Changed default key binding "L" to "/" for rotating marker 90 degrees, would have conflicted with default binding for tension belts/straps
Changed the missionPallet placement, they were overlapping when autoloaded which could have caused issues upon release - Fixed? Need user feedback
Version 0.1.0.7
Added a secondary size option for pallets so pallets of similar size can be loaded by the same "pallets" selection without having to create a second "pallets" option
Added a 90 degree marker rotate option so marker/baleTypes can stand upright to better drop into a trigger all at once (not enabled for pallets, however)
Fixed a few more minor oversights with regards to default values (numeric to string)
Version 0.1.0.6
Used addActionEvent() instead of registerActionEvent() for key bindings to see if some issues get resolved - user feedback needed
Version 0.1.0.5
Fixed issue with usePalletSize and excluded/included fillTypes being used simultaneously - oversight
Slightly reworked keybindings - there's no documentation for bindings, it is what it is...
Added log/console/onScreen warning if key conflict found, lists conflicting keys - again, no documentation for bindings, this is an interim debug
German translation provided by BD-Modding/Pascal
Version 0.1.0.4
Timing/synchronization issue with regards to pallets in multiplayer - Fixed? Need user feedback
Version 0.1.0.3
minor fixes for multiplayer gameplay - changed the way duplicate objectId's are dealt with. The same object can be grabbed multiple times upon entry to a trigger, FS17 didn't seem to have this behavior.
Version 0.1.0.2
Removed unnecessary onWriteUpdateStream/onReadUpdateStream entries - keyword: unnecessary, I wasn't thinking.
Tuned the "on/off" to read "turn on/turn off" to try and avoid user confusion
minor improvements
Version 0.1.0.1
users overwhelmingly reported a desire to autoload pallet/palletTypes that were less than full - it has been made so, with potato pallets being the exception (somewhat game breaking without)
missed a flag for currentObjectId - fixed
Version 0.1.0.0
fix issues with multiplayer, my own oversights, sorry guys - fixed? need user feedback
address issues with objects loading out of order or gapped in multiplayer - fixed? need user feedback
address issue with eggBoxes not being able to reload once unloaded to center - fixed
instituted a change in store category (script by DajoorXM) for the autoloader, autoloader now has its own category in the TOOLS menu
various minor improvements
Version 0.0.1.1
Reported by user StainlessSR: cotton modules float - fixed
Reported by user Duckzorly: issues with multiplayer not working - fixed? Need players to test and report findings
Requested by user StainlessSR: Do not grab pallets that are not full - added, but please provide negative/positive feedback
Version 0.0.1.0
Initial version, very much beta, need the multiplayer code tested on a server
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***Please be respectful and do not upload this to other sites. ***If you can't be respectful, and you feel you need to edit this mod and re-upload elsewhere, please, please, please... ***FOR THE LOVE OF ALL THAT IS HOLY*** ***Don't make me wet my pants laughing at your edit and lack of skill, at least put a bit of effort into it :)
Autoloading trailer/script for use with pallets/bales/eggBoxes/etc. The trailer can be found in "Tools/Autoload Equipment" in the store. This is beta software, I have not fully tested this. If you try this mod, please let me know what errors and problems you find. Or even features you'd like to see added. I have not tested the multiplayer code, so people willing to test this on a server and report back their findings would be much appreciated. If someone could provide me with proper language translations, that would also be much appreciated!
*This trailer has had the autoload script removed from it. EasyAutoLoad is a separate mod (listed in the "Requirements" tab) that must also be downloaded and enabled prior to start of game for the autoloading feature to work.