Farming Simulator 19

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ccs101

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ccs101

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Farming Simulator 2019 mod map

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The Eastern Shore USA

Welcome to The Eastern Shore USA, a map based in the upper coastal areas of Eastern Virginia,
along the eastern shore of the US.  This map pays tribute to the popular FS 2017 Churn Farm map
by incorporating a recreated area similar to the original terrain.  This map is a full featured
4x map with accurately scaled resolutions (many 4x maps use the standard game resolution weight,
gdm and grle files, causing poor performance) and full Seasons compatibility... a seasonsmask
has been added to the map and all placeables have been edited to work with Seasons as well...
foliage layers will change colors according to the season and the lake will freeze over if the
ground temps are below freezing, and folks will have to light their fireplaces...

This map includes the Multi Terrain Angle feature for realistic field texture appearance when
working the soil, also includes custom ground textures and crop textures, as well as custom
lighting and sounds.  (Seasons overrides any map lighting settings, however, in favor of its own)
The map also utilizes a custom distance scenery terrain mesh to simulate the rolling hills off in
the distance all around the map.  (distance mesh changes color with the seasons snow)

In this map, the individual GSI bins and Brock bins use the new script from GtX to allow any
grain crop to be stored in the bin, unlike before, when only one grain type was allowed.  Due
to the new script, ONLY one grain may be stored at a time, to switch to a different grain, all
of the original grain must be removed first, as in real life.  Standing in front of the output
auger will cause info to appear in the F1 menu, showing the graintype that is currently in the
bin, as well as the amount of that grain and the percentage full.

Also in this map, as first premiered for FS 2019 in Nebraska Lands, is true dynamic mud... there
are places, like the water puddles around the map, where it is always muddy... however, in other
places, after a rain (and during) the ground will become muddy... this mod really comes to life
when running Seasons, as it responds to the moisture levels in the ground, more moisture equals
more mud.

This map, as in Nebraska Lands USA, incorporates baleable corn stalks... when harvesting your
corn with a combine, you may switch on the windrow, which will lay down a corn stalks swath.  This
may be either baled up for cattle bedding or to sell, or may be collected with a loading wagon
to use at the Razwood Factory to make pre-compost.  

Also like Nebraska Lands, this map incorporates alfalfa as an additional crop type... alfalfa
may be mown, windrowed and baled, same as grass, to feed your animals or may be collected with a
loading wagon to be used to fill the fermenting silos to make silage, like grass, alfalfa will
regrow...

This map embraces the many new features of the 2019 game, much of the land is buyable, including
all the field areas as well as several wooded or empty lots around the map, even a couple of the
grass lots located near the community. There are transport missions, hauling pallets of stuff from
one place to another, also field missions on most of the fields. There is a log sell point on the
map at the old sawmill up in the northern hills... just drop off your logs at the designated area
to get paid.  There are several forested areas around the map to buy and jump into logging as well
as several areas of "No Man's Land" style terrain you can buy and develop as you see fit.

All of the player usable farms on the map are built out at game start, when buying a farm, you get
all the objects on that parcel of land, which you may then keep or sell, at your discretion.  All
objects on each of the player farms can be sold off... a few objects, such as custom fence sections
and animal pens, may not be re-purchased, as they are custom fit to the terrain of that particular
farm...

Also new to this map are the custom trains... as in Nebraska Lands, this map also features GtX's
great train script, which allows multiple trains to run on the same tracks at various times of the
day... additionally, the train signal lights change from green to red and back again depending on
the movement of the passing trains... And, look carefully, at different times you may even spot a
jumbo jet flying north or south high in the sky, with visible contrails...

This version of the map also includes configuration for the Precision Farming DLC... a custom soil
map is built in simulating real life soil conditions in this area... also, configuration info is
built in for the additional fruit type of alfalfa... To allow the correct functioning of the fill
types anhydrous and compost as fertilizer with the DLC, a custom edited version of the PF DLC is
included...


Welcome to the Eastern Virginia area of the USA...

Located on the eastern shore, the land is hilly and there are beautiful views in all directions...
there is rich farmland here and land is affordable... Now you can journey to this area and enjoy the
farming experience for yourself. You arrive in your trusty old, worn truck... you have permission to
stay for a time at the historic farm house built by the Churn Valley Historic Restoration Society,
(a group of rich old coots who decided to preserve the Churn Farm, Wales heritage by recreating the
original valley here in the US) but you are expected to be industrious and build up your own farming
empire here.  You begin with basic equipment (only in New Farmer mode), but to work well and be
successful, you must become profitable and expand. There is no sugarcane on this map... it is not
available as a crop type and will not be available no matter what GEO is used... this is for realism
as sugarcane cannot grow here, this far to the northeast.  There is a small apple orchard up in the
hills to the north, you can buy the land and raise apples to sell at the Farmer's Market... (NOTE:
very important!  You MUST buy the land the orchard is on BEFORE selling any of the apples)  You can
also buy more apple trees to expand your orchard or to start a new one elsewhere on the map...

All of your farming supplies, such as fertilizer and seeds, must be bought at the various sellpoints
(no seed or fertilizer triggers at the farms) Fuel storage is available on the farms, with a small
amount to get you started, for more, use the universal pack fuel trailer to refill from the local gas
stations.  For those that prefer to fertilize using anhydrous ammonia there is a dedicated sell point
across from the liquid fertilizer/herbicide sell point.  As premiered for the first time ever in FS
in Emerald Coast USA, in this map, anhydrous is a specific fill type, not the usual "liquidFertilizer"
pretending to be anhydrous... this means you need specialized equipment to use and apply the anhydrous
to your fields, where once applied, it will function as normal fertilizer.

There is a fillable storage tank on the main farm for storing your herbicide supply... Fill this to
store herbicide right on the farm, a small amount may be present in it when you buy the main farm
it resides on.  Also, there are storage silos specifically for lime, fertilizer or seeds that must be
filled the same way... these special silos use the same GtX script allowing only ONE of the 3 different
fillTypes to be in the silo at any time... All of these special silos and tanks may be purchased in the
store and placed elsewhere on the map...

The animal pens are pre-configured to use the GtX Animal Pen Extension mod... if you have this mod
in your folder and active at game start, the animal pens will have custom water valves and spouts
already set up and ready to use.  Additionally, the cattle pen, the pig pen and the BGA digestate
trigger are set up to have compatibility with the Manure Mod, although this mod is not required...
they will work just fine without the mod as well.

There is plenty of work here, so enjoy farming on The Eastern Shore, USA!


• you start the game at the historic farmhouse, with only your custom truck to drive around, take GOOD
  care of it... in "New Farmer" mode you have some nice equipment, a gift to get you going, (located at
  a contractor's yard across the train tracks) although you own no land or farms. In the two hard modes,
  you get nothing but some money... but, land is affordable here and there are lots of opportunities to
  pick up some contracts to do... work wisely...

• NOTE: Some facilities, such as the BGA, have equipment there which does not belong to you, but you
  may use it as you wish, provided you fuel and maintain it.  DO NOT try to sell it, as it is not yours.

• Water is available from the main farm water tank on at least one farm (although you could have one
  built at any of your other farms as well) or from the lake for free.  There is also a water point at
  the water tower near the train tracks.  Eastern Shore Fertilizer Sales will sell bulk fertilizer.  At
  Agri-Chem Farm Chemicals, they will sell you liquid fertilizer and herbicide, and at the facility
  across the street, you can purchase anhydrous as well... Organic Solutions accepts bulk compost from
  you at their facility, and they pay a premium for all that you can bring them.  Fuel is available at
  the Exxon station near the train tracks, also at the country store (for a premium price, of course)
  Bulk seeds can be purchased at Pioneer Seeds, down by the train tracks, near the Granary.  Over at
  Coastal Feed you can purchase premixed pigfood... The animal dealer always has more manure and slurry
  than they would like, you can get either there very cheap, almost free...

• There is custom traffic on this map, edited for faster speed without tinkering with the game itself
  and messing up other maps... definitely do not pull out in front of them! The traffic will make
  randomized choices at some intersections and even stop. Also, several vehicles are parked at various
  locations (during the work day) and leave at night.

• The dealer repair bay, the granary sellpoints, the fertilizer, lime, seed and anhydrous sellpoints and
  the compost, cotton, the dairy and the rootcrop sellpoints all have timed barriers which open at either
  7:00 AM or 8:00 AM and close at either 6:00 PM or 9:00 PM... no entry is permitted into these triggers
  before or after hours, the hours are posted at each facility...

• The Cement silos function again as fermenting silos, using the great script by GtX... Ensure to have
  the included Cement Silo mod in the folder and active when first starting your game play... the silos take
  grass, alfalfa and chaff and will slowly convert these to silage, adjusting their ferment times according
  to season length if playing with Seasons.  Use the small Batco auger (Batco Auger pack included with the map
  mods) to fill the silo blowers if not using side discharge forage wagons...

• Two of the bunker silos are modified to produce compost rather than silage, (a process first premiered in
  FS on the Emerald Coast USA map) the fermenting time and compacting processes are the same... They take
  precompost and ferment into regular compost.  Precompost is produced at the Razwood Factory down by the
  port, which accepts manure, straw, sugarbeet, potato or cornstalks as the inputs.

• A BGA facility is located next to the land where the compost fermenters are, the BGA is owned by a large
  corporation but you can "buy" the rights to use the facility for your own profit.  There are some pieces
  of equipment the corporation leaves on the premises, you may use these, provided you fuel and care for
  them.  You may NOT sell these, as they do NOT belong to you...

• As first premiered in Midtown USA, there is flour production using GtX's wonderful script, no need for GC
  or other production mods to use.  First, you must buy the plot of land with the Flour Mill, then, you may
  bring your wheat, barley or oats and dump into the dump point, which holds up to 25014938 L of product at
  one time.  Next, fill the tanks with diesel (holds 60000 L) to run the facility which will automatically
  start.  Then, as the production progresses, pallets of flour will spawn around back of the main building,
  up to 16 at a time.  Remove these and sell them over at Mideast Shipping for a great price...

• As first premiered on South Island Farm, there is evaporated milk production using GtX's wonderful script,
  no need for GC or other production mods to use.  First, you must buy the plot of land on the Dairy lot,
  beside the main dairy facility, then, you may bring your milk and unload at the unload point, which holds
  up to 50000 L of milk at one time.  Then, as the production progresses, pallets of flour will spawn around
  back of the main building, up to 8 at a time.  Remove these and sell them over at Commodities Wholesalers
  for a great price...

• There are also two corn dryer silo systems, as first premiered on South Island Farm, one located next to
  the pig farm, the other down by the train tracks... also using GtX's great script.  You can buy pallets of
  propane to fuel the dryer, then dump in your corn and it will dry it for you... sell at either of the
  granaries.  If you do not want to mess with drying your corn, you may sell the regular corn directly at the
  port as usual.  There is also a bulk propane purchase point at the Exxon gas station, for use with
  trailers modded to accept the filltype "propane".


There are several sellpoints to sell stuff:

• East Coast Grain Systems - oat / wheat / barley / canola / sunflower / dryCorn

• Churn Valley Granary (A) - sunflower / dryCorn  (B) - corn / wheat / soybean / canola

• Coastal Feed - corn / soybean / oat/ barley

• Organic Solutions - compost

• Heat & Energy - woodchips / biobales

• Churn Valley Rootcrop Sales - sugarBeet / potato

• East Coast Cotton Shippers - cotton

• British Wool - wool


Straw bales, corn stalk bales, alfalfa hay bales and regular hay bales may all be sold at the animal dealer, at
the side of the office (note: bales must be placed inside of gated area, like IRL) during normal business hours.

To use this map, unzip the ES_UNZIPME file and place ALL of the included files into your mod folder and
remember to activate them for proper functioning of the map... THE MAP WILL THROW NUMEROUS ERRORS IF ALL
MODS ARE NOT IN THE FOLDER AND ACTIVE AT FIRST GAME... the only included mods not required are the Farm
King, Brandt and Batco augers, but, they are quite useful for filling and unloading the individual grain bins...


Disclaimer: this is a highly detailed map, using many different scenery objects and several custom
textures to achieve visual realism, and as such will require a strong, high spec PC to run... especially
if you have many mods on the farm. The only solution to this issue is to not use any mods and/or turn the
settings down.  Additionally, to avoid unforseen issues and conflicts, please have ONLY this map in the
mod folder as having multiple maps in the folder will cause issues as the game loads all the scripts from
all the maps, including the active one...

IMPORTANT: As this map has a built-in GEO to simulate the conditions here, on the eastern shore, there is NO
NEED to use a custom GEO... in fact, issues can and may result from doing this.


There will be no "mod requests" or custom changes to the map. However, any things you don't like or would
like to be improved will have to be for your own private editions.  It is absolutely NOT allowed to edit
and upload ANYWHERE without my express permission...


Happy farming!