Far Cry 4
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Steve64b

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Steve64b

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14 comments

  1. WhyteShark
    WhyteShark
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    • 4 kudos
    Hi my friend, I have the problem that when I add more than 12 enemies they take time to detect, is there a way to fix it?
    1. Steve64b
      Steve64b
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      • 12 kudos
      I'm afraid that's an engine limitation. The more AI you add, the slower they will react. 
    2. INFERNAL11299xJV
      INFERNAL11299xJV
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      • 0 kudos
      is there anyway to fix that? because its kind of annoying
    3. Steve64b
      Steve64b
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      • 12 kudos
      Not without getting the source code from Ubisoft and reworking the Dunia engine.

      Maybe now that Far Cry 7 is rumored to ditch Dunia, Ubisoft might be willing to throw modders a bone to create community patches for their games. But I doubt that will happen.
  2. PharohAhn
    PharohAhn
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    • 0 kudos
    Nice functions i must say, especially those that add sound effects for certain areas or music for the whole map. Sadly tho, im still missing some useful features that neither the predators mod (whytesharks) has. The most important things for me that are missing are snow/ice blocks, they are present in valley of the yetis dlc and also in himalayan missions in base game (the syringe), also falling icicles, frozen ponds (frozen water) and bt transmitter are missing :( Would be great if you could update this mod with this stuff. Its really hard to make a proper himalyan stuff when you have to build from the same stuff because almost half of the himalayan stuff isnt present in that damn editor, i also have suspicion that some snow covered rock formations are missing (death from above - wingsuit part).
    1. Steve64b
      Steve64b
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      • 12 kudos
      Unfortunately, not all assets available in the DLC and main campaign can be brought into a pure editormod. The community maps game mode only loads a restricted set of assets from the multicommon.dat and patch.dat files. So assets from DLC's (like the falling icicles and the Yeti) are not available in published community maps, unless all required dependencies are in either the multicommon or patch file.

      For example, the Yeti model and skin was updated in a patch. But its core AI and animations weren't. That's why I can display a Yeti model mesh in the editor, but it won't have AI and won't animate.
  3. Ari43254365
    Ari43254365
    • member
    • 0 kudos
    Hello IDK if im dumb or what, but WHERE IN THE HELL SHOULD I EXTRACT THIS MOD? I triend in win 32 nothing, tried in main nothing, tried in bin nothing where do i need to install this????  Or i need that fino fc 4 mod loader or what help pls.
    1. Steve64b
      Steve64b
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      • 12 kudos
      If you downloaded the a3 package, it's for the Far Cry 4 Mod Installer. Download the Mod Installer from https://downloads.fcmodding.com/fc4/mod-installer/

      Extract the Mod Installer into a folder outside your game folder, and then put my a3 package in the ModInstaller's ModifiedFiles subfolder.

      Run the Mod Installer, check my package and press W to "W"rite the mod to your game.
  4. mikelike16
    mikelike16
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    • 0 kudos
    because this is the best mod i have ever seen before and i love it :))
  5. mikelike16
    mikelike16
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    • 0 kudos
      
  6. BigTinz
    BigTinz
    • supporter
    • 11 kudos
    Awesome! Thanks for sharing.
  7. ItsAlexxxQG
    ItsAlexxxQG
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    • 0 kudos
    Idk why but when I try to extract the file it sends me an error message "Unexpected end of archive" and I cant add it to far cry 4 does anyone know how to fix this?
    1. Steve64b
      Steve64b
      • member
      • 12 kudos
      Looks like the uploaded file wasn't all there. Reuploaded now, try again! :)
    2. ItsAlexxxQG
      ItsAlexxxQG
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      • 0 kudos
      Now it works perfectly and its the best editor mod!!!! but one more question, how do I add particle effects and sounds?