Far Cry 4

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wongyuhua

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wongyuhua

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About this mod

Enemy spawns after liberation + more enemy encounters + removed wallhack;
Adds most weapons to NPC inventory, and suppressed signature weapons to Guns for Hire
Reduced ammo pouch capacity
Realistic ammo system and weapon name
Enhanced weapon attachments
Better gun sights + FOV90 weapons

Permissions and credits
Changelogs
Far Cry 4 - NPC weapon variety and ammo mod
Tested for FC4 v1.10 only

Installation:
Backup and replace the two files in data_win32.
★Important★ You will never have this problem from a fresh start of the game.
You may buy hundreds of throwables if you refill at the shop. This will happen when you load a save where you have more than 5 throwables already and still attempts to refill, because the mod reduces the maximum quantity you can carry to 5. To avoid this, you need to throw some grenades/molotovs/knives/C4s/mines before the refill.
★Possible bug★ Some player may experience very dark daytime. You can simply change the graphics setting in the game and set post FX level to "ultra" or "medium" instead of "high". Not sure if the bug is from the mod or the game itself.
★Pending problem★Enemy encounters may be missing in Yeti DLC for unknown reason. (I never edited the Yeti DLC files)

Update in 1.8
All Enemy NPCs can now drop secondary weapons and grenades.
Gyrocopters can now fly higher (credits to NutBuster)
The 1911 takedown pistol replaces default 1911

Updates in 1.73 hardcore
Rats and lizards replaced by enemy patrols are back. (Known problem: they might appear in safehouses, but cannot attack.)
All standard weapons are unlocked from start. No more free weapons given by liberating tower 3 ~ 16.
Buying prices are doubled in "hard" settings, including weapons, attachments, ammo and other items except defensive upgrades in Yeti DLC.
Fixed the shop price problem in Yeti DLC.
Restored original English language file (because some special symbols or characters might be missing in previous edited language file.)

Updates in 1.72
Skinning predators rewards some XPs or karma points.
Default machete is replaced by the Japanese tanto as in arena.
Sidearm slot is unlocked at the beginning of the game (two slots).
Sprint speed is increased by 20%; longer holdbreath duration when aiming with a sniper rifle.
A2000 is now a single-handed sidearm.
A little more zoom for sniper scope.
Car radio is turned off by default on most pickup trucks.
You can change the time of day/night manually by pressing NUM3 or NUM4 (credits to ArmamIII)
You can spawn the sherpa shopkeeper, vehicles, elephants, and rhinos. (edited on basis of ArmanIII's spawner mod)
Spawner and Time Scale Changer can be used in DLC games (credits to Ajper)
More variety in royal army/guard appearance (credits to BlasDeLezo)

Updates in v1.62  -hardcore  (more enemies in the wild and around liberated outposts)
Replaced most birds, dholes, wolves, tortoises, rats and lizards with more enemies;
Crafting recipe adjustment: boar skins (for small syringe bag and small ammo bag) < - > dhole skins (for bait and throwable bags)

Updates in v1.5
Enemy spawns after liberation
FOV90 for most weapons (only in single player game)
Wingsuit unlocked from the start at Banapur village

Updates in v1.4
Fog is removed from the world map to reveal roads from the beginning.
Skip the intro mission and start from the dinner table. (Credits to Scrubrah)
The player can now carry 300 rounds of 7.62mm ammo (was 200 rounds) and 50 rounds of .50 sniper rifle rounds maximum.
Doubled the damage of Z93 and SA50 to kill heavy gunners or flammers in one shot and blow up a vehicle easily (usually two shots in the engine).
Added signature weapon ACE53 (7.62mm ammo) and renamed A52 to ACE23 (5.56mm ammo).
All handguns and shotguns comes with the glowing night sight for free. 6P9 comes with a suppressor for free.
Doubled the rate of fire of MK4 and "Sixer" revolver.
M712 and HS77 magazines can be extended to 20 rounds (9mm SMG ammo).
Towers will not give more free weapons except for the first 6 ones giving harpoon, 700Nitro and crossbow.
Wallet capacity is now upgradable to 8 million maximum.

Updates in v1.3
You can enter north Kyrat freely before the mission "The Key to The North".
Out of Bounds timer is greatly increased. (Credits to Schrotflinte12)
Fixed the missing BGM while exploring the open world since the Valley of Yetis DLC (Credits to Schrotflinte12)
Shotguns are now more effective in range (smaller spread. Credits to Schrotflinte12)
Side quest prerequisites are removed for various takedown skills and others.

Updates in v1.2
You can press the key to interact instead of holding it.
More enemies: 3x encounter spawns density; 1/5 karma event cooldown time. (I have not figured out how to make enemies spawn in liberated areas yet)

Included features:
Removed wallhack (Credits to JRavens. Disable weapon tagging in options menu. Camera tagging is needed to identity targets in side quests)
Enhanced weapon attachments (Credits to Bontainer and JRavens)
Realistic weapon name (Credits to Bontainer)
Better gun sights (Credits to Ceano)

Increased NPC weapon variety:
NPC assaulters and defenders: AK, STG90 or MS16 (rebels only),  plus MK4/M712/6P9/1911/Sixer as secondary
NPC snipers: SVD (royal army) or M700/Predator (rebels), plus A2000/Skorpion/Stinger
Royal army berserkers: M133 or 1887,  plus 1911
Royal army heavy gunners: PKM or U100, plus .44magnum
Royal guard assaulters and defenders: P416 or F1,  plus 1911
Royal guard chargers: BZ19 or MP5,  plus 1911
Royal guard snipers: M700,  plus A99
Royal guard heavy gunners: U100 or MKG, plus D50
Guns for Hire:
Level 0: MS16 Trooper + 1911 Sandman
Level 1: P416 Bushman + 1911 Sandman
Level 2: ACE53 + 1911 Sandman

Reworked ammo system:
D2 fires 2 separate shots. 
700Nitro and elephant gun fire shotgun ammo (slug shot).
MS16/Trooper, ACE52, M700/Predator and SVD fire 7.62mm LMG ammo, despite the fact they are different (7.62*51mm NATO and 7.62*54R).
U100 and MKG fire 5.56mm assault rifle ammo.
A99, Rebel and AJM9 fire 9mm SMG ammo instead of handgun ammo (.45 ACP or .44 magnum).

Reduced ammo pouch capacity:
Throwables: 3+1+1= 5 max (you can carry 15 grenades and 15 molotovs in vanilla game ^-^)
Handgun: reduced from 145 to 72 max (32+8+8+8+16)
Assault rifle: reduced from 350 to 300 max (same as SMG ammo)
LMG: reduced from 500 to 300 max (with 100 extra in the gun. 7.62*51mm bullet weight: 25g × 400 rounds = 10 kg already! )
Sniper rifle: 10+10+10+10+10 = 50 max (10+5+5+10+20 in vanilla)
Arrows and bolts: 10+5+5+5+5 = 30 max (10+5+5+10+20 in vanilla)
Shotgun:reduced from 70 to 48 max
40mm grenade rounds: reduced from 50 to 24 max

Tweaked weapon damage based on calibers:
AK-101 (5.56mm ammo) does the same damage of F1 or P416 per shot.
STG90 damage is increased to the same level of MP5. 
BZ19 damage is reduced to the same level of MP5.

Earlier unlock of weapons:
Harppon is unlocked by radio tower 2.
Cannon is unlocked after 3 quests of Hostage Rescue (needed 5).
Predator is unlocked after 2 quests of Armed Escort (needed 4).
Bushman is unlocked at rank 5 in the arena (needed rank 10).
Trooper is unlocked after 5 masks of Yalung are destroyed. (needed 20).
Ripper is unlocked after 2 fortresses are conquered (needed 4).
AMR is unlocked after 17 outposts are conquered (needed 23).