FAR CRY 3
Ziggy's Mod by Dziggy
Far Cry 3 » Miscellaneous
Added: 23/01/2013 - 02:57AM
Updated: 30/05/2017 - 09:32AM

7,684 Endorsements

4.0.1 Latest version

86,209 Unique D/Ls

158,938 Total D/Ls

1,457,604 Total Views

Uploaded by Dziggy

Description

Last updated at 9:32, 30 May 2017 Uploaded at 2:57, 23 Jan 2013

Featured on:
PC GamerMyGamingTop Tier Tactics


Ziggy's Mod is the biggest mod available for Far Cry 3. It completely rebalances almost every aspect of the game to offer a more challenging, realistic and immersive experience for the player. This mod removes all of the arbitrary restrictions on the game's content, giving you access to everything from the beginning (not for free) and allowing you the freedom to choose how you want to play.

Since the first version of this mod was released in early 2013, I have worked with the great Nexus Mods community along with some of the best Far Cry 3 modders to improve this mod and turn it into what it is today.


» New content: Added multiple reticle color options for all attachment sights, added the Type 10 pistol shotgun from multiplayer, added two new melee weapons, added unique effects for signature weapons, added muzzle brake attachment, added long-range scope attachment, added two new colors of night sight attachments, added more weapon stats to the store menu
» Freedom: Removed all skill locks, unlocked all weapons and syringes from game start, enabled all attachments for all weapons they fit on, increased maximum allowed attachments for most weapons, signature weapons can be customized, unlocked the southern island from game start, wingsuit can be enabled from the crafting menu
» Realism: Enemy weapons do increased damage, enemies have a larger variety of weapons, most enemies carry a secondary weapon, enemy pirates wear camouflage clothing and privateers wear black gear, added location-based damage modifiers, added distance-based damage fall-off for all guns, suppressors aren't completely silent any more, disabled tagging/wallhacking, increased spawn rates of enemies, removed enemy sniper lasers, removed bullet tracers, increased the duration of days and nights, increased duration of storms, removed free weapon unlocks from radio towers, disabled object highlighting/blinking
» Enhanced UI: Removed all unnecessary HUD popups, removed on-screen interaction prompts, added realistic icons for weapons, cleaned up the appearance of several menus, added hi-res icons for skills menu, added hi-res icons for the world map, replaced the minimap with a hi-res compass, added hi-res reticles for all attachment sights
» Immersive audio: Removed grenade switch tick, removed crouch/stand sound, removed humming on menus, removed death music, removed XP gain sound, removed interaction prompt sound, removed various other sounds
» Rebalanced: Crafting recipes, gear upgrades, store prices, weapon stats, attachment stats, game difficulties

This mod makes hundreds of changes and tweaks to the game, making it impossible to list everything in the description. What is written above are only some of the highlights of what this mod offers. You will just have to install the mod and see for yourself what else has changed.


Includes everything in the regular edition, plus:

» Increased XP required for each skill point.
» Medical syringes require blue leaves and exploration syringes require green leaves.
» Amount of ammo left in your gun's magazine isn't displayed on the HUD.
» Players only have three weapon slots, rather than four.
» Aggressive animal locations aren't displayed on the world map.
» Maps cannot be purchased from the shop.


Includes everything from the regular edition, plus:

» Minimap is restored instead of the compass.
» Interaction prompts enabled.
» Bullet tracers enabled.
» One free weapon unlocked in store for each radio tower activated.
» Tagging/wallhacking is enabled.
» Object highlighting/blinking is enabled.
» Nearby collectibles and other items are displayed on the minimap.
» Enhanced Perception and Nature Boy syringes are craftable.

Supported languages: English
I appreciate all feedback and will consider all suggestions to help improve this mod as much as I can.