This mod adds a new difficulty for those to whom Far Cry 3 is no longer a challenge.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Dziggy WhyteShark verdugo7
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Changelogs
Version 1.3
Bug that caused you to get stuck in ziplines when carrying submachine guns has been fixed.
Version 1.2
Attachments bug fixed.
DESCRIPTION
Hoyt's business is making a lot of money and he has equipped his army with better weapons. Now pirates and mercenaries are much more dangerous and are better trained. This mod combines the best of the best for a truly challenging experience.
SUMMARY
New weapons for enemies and allies.
Enemies do not drop their weapons. You must buy it.
Some enemies drop ammo.
Enemy shots are more accurate and cause great damage.
You will encounter enemy patrol on foot & in vehicles more often, they come in increased numbers, and they will come into you if you shoot into the air. Enemies will not disappear even when you take an outpost (Far Cry 3 REBORN).
Explosives are more destructive.
Only 2 weapon slots are available. Only Wallet and Loot Rucksack can be upgraded.
Increases the enemy encounters and the reinforcement waves in the outposts (Gygaisland 1.3).
Economy and XP system rebalanced (Ziggys Mod).
Minimap disabled (Far Cry 3 REBORN).
Removed all skill locks, unlocked all weapons and syringes from game start, enabled all attachments for all weapons they fit on, increased maximum allowed attachments for most weapons, signature weapons can be customized, unlocked the southern island from game start, wingsuit can be enabled from the crafting menu (Ziggy's Mod).
Sidequest missions unlocked from start (Far Cry 3 REBORN)
Signature Weapons have infinite ammo.
Rare animal skins are useless so they can now be sold.
Note: I passed the game to test the mod and except for the difficulty to complete some missions I did not find any other problem.
CREDITS
Dziggy (I used Ziggy's mod as a base, so most of the features come from here https://www.nexusmods.com/farcry3/mods/63) WhyteShark (Gygaisland 1.3 https://www.nexusmods.com/farcry3/mods/184) verdugo7 (Far Cry 3 Reborn https://www.nexusmods.com/farcry3/mods/227)
For more immersion use this: TheJanitor (Toggle HUD and disable flashing objects https://www.nexusmods.com/farcry3/mods/169)