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About this mod

Mud puddles cover the island and reflect in the game engine’s lighting system. Characters have been re-coded to have dynamic reflective skin. Many other textures in the world have been enhanced and updated for a 2019-like experience. A hardcore and regular mode are included.

Permissions and credits
Graphical Tips:

--set field of view to 91.5+
--set frames for GPU buffer in game options
--Vertical Sync set to "on" in Nvidia control panel and with GSYNC enabled seems to work well.
--postfx set to "Ultra" makes gun sights more crisp.


Mod features :  

*High res reflective textures -- pushed the resolutions as far as I could on the Dunia engine. Aiming for 2019-like quality.

*Blood -- bullet impacts cause greater squibs of blood from enemies.  Wounds are more realistic. Machete is bloodied after take downs.

*Heal Screen -- removed red vignette for better visibility when you need to heal. Added blood splatter instead.

*Particles -- more dirt and smoke kicks up when firing weapons creating more satisfying bullet impacts and gunfights.

*Recoil -- more satisfying recoil across all weapons. (added "roll" to the recoil for more snap and visual impact)

*Characters -- re-textured with reflective skin, added pores, added stubble, and other gritty details.

*Jason -- re-skinned with realistic detail and sweat that reflects in the sun.    

*Muddy Roads -- wet puddles and mud graphically enhances the terrain. You will see variations in wet soil and dry mud on jungle paths and roads.

*Muddy Weapons -- some guns and scopes have picked up mud splatter.

*Vegetation -- vines, grass, and bark are re-textured in high resolution, boosted colors, and added water droplets

*Rain -- lasts longer and is more frequent to keep things wet and muddy.

*Weapons + Attachments -- all are unlocked from the start including signature weapons.

*Improved Sights --new tactical recticle designs and dark film removed.

*Fast loot -- action is quicker when looting enemies

*Flame Thrower -- fuel lasts longer and has increased blast range

*Bow damage -- arrows to limbs will only injure enemies

*Wing suit -- unlocked from the start.

*Falling --fall impacts are more frequent off of realistic heights like roofs, ziplines, and boulders.

*FOV -- more expanded first-person view when using weapons

*Improved Mini-map -  simplified and transparent design.

*Hurk DLC content Included -- Hurk + Lost expedition missions 

(NOTE: lost expedition missions are a little buggy by default. If you die, you must start the mission over or it will break and be void of enemies)


 Immersive/hardcore version :

*Red Dead Redemption 2 style crafting (added feathers req. for crafting special arrows and added other big game reqs)
*Legendary animals are required earlier on for high valued gear like holsters (motivates you to go on hunting quests)
*Very small ammo pick ups off of enemy weapons (makes scavenging meaningful)
*Cost of ammo and mines is higher (motivates you to pick up ammo/loot in the field and conserve for well aimed shots)
*Increased recoil
*Enemy Ai and vehicles move at faster speeds   
*Decide whether to take an outpost or leave it (30 days)
*Weapons holster after swimming, driving, falling. etc
*No minimap. Adds more immersion, graphics, and difficulty
*Doubled enemy waves after alarm is triggered
*No white indicators  (to remove sound, turn off "detection meter" in game play options)
(NOTE) throw rock to equip your bow on "ink monster" mission. 


Gameplay Tips: (Immersive/hardcore)

-Craft an array of syringes. The mod aims at motivating you to rely on their abilities more.
-Go on official hunting quests to earn extra weapon slots and other valued gear.
-Try to play through on 1 life and see how deep you can go. If you die, start over.
-Take an outpost with a car by mowing over enemies.
-Remember to save a lot


->IMPORTANTMod works only in dx9 which is actually MORE stable than dx11 believe it or not. After many tests, I found that cut scenes are smoother in dx11, but gameplay FPS is more stable and stutter free in dx9. For antialiasing, use graphics card options.


Authors Note:
This project has been a labor of love for the better part of a year. I work in the design industry and wanted to do something special and innovative for this title. Far Cry 3 still holds up as one of the best shooters of all time and I wanted to enhance the game for fans looking to have a 2019-like experience.

Post /send me screen grabs. Give me feedback good or bad. Enjoy. 

What's next : V.3.0 :
-All animals re-skinned -- more realistic and reflective; fur, feathers, scales.

Credits :
DUNIA TOOLS** by Haoose- Can't thank you enough.
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