Far Cry 3

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GCVos

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GCVos

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About this mod

DEAD CRY is a total conversion singleplayer campaign for the Far Cry 3 Map Editor. The campaign will consist of ten to twelve singleplayer missions very much inspired by games like Left4Dead, but with a Far Cry twist to them. The levels are all built from the ground up using assets at hand, and include custom models and scenery created by Neal Fost

Permissions and credits
LATEST RELEASE: MARCH 1 - Open Beta - This version does not contain custom textures. A new version will be published later this month.



DEAD CRY is a total conversion singleplayer campaign for the Far Cry 3 Map Editor. The campaign will consist of ten to twelve singleplayer missions very much inspired by games like Left4Dead, but with a Far Cry twist to them. The levels are all built from the ground up using assets at hand, and include custom models and scenery created by Neal Foster, Imre Zoltan and Mauro Vos, as well as special weapons, a graphical overhaul and a completely disabled HUD.

DEAD CRY will not merely be a bunch of maps or a mod alone. It's as close to a completely new game as you can get. The campaign will include an immersive soundtrack, cinematic cutscenes, custom sound effects and voiceover work. DEAD CRY is set to be released around July 2014 and is currently in partial Open Beta.

DEAD CRY merges the Hell.Fino Editor Mod common files with MrPingy's FC3 Rebalanced Mod.
Many credits go to Ziggy and Pingy for advising me about modding textures.
DEAD CRY comes with dozens of custom textures, models and assets.

This mod is NOT intended for use in singleplayer or multiplayer and is known to cause stability issues when playing online. The mod is played exclusively through the map editor's ingame mode. This mod is NOT compatible with any other mod, like the ones created by Razor and Ziggy. This mod has a direct influence on the entire Far Cry 3 HUD, and disables features like enemy tagging accross the editor, singleplayer and multiplayer.

Features

- Lots of gameplay variety -
- Cinematic cutscenes -
- A unique storyline -
- Custom models & textures -
- Disabled HUD and a graphics overhaul -
- Locations ranging from treacherous swamps and mountain tops
to the densily populated streets of London and Amsterdam -
- A fun mixture of linear and nonlinear level design -
- An exclusive soundtrack by White Noise Wave Ltd -
- Custom sound and ambience effects by BombadeerStudios -
- Special weapons courtesy of Fino's Mod -
- Additional assets like fuctioning doors and a previously disabled set of explosives (C4, mines, gas canisters) -
- Destructibility and physics elements -